
Runeguard of Still Waters
Arcanist · Soldier of Apocrypha
Runeguard of Still Waters is a Arcanist ability from the Soldier of Apocrypha skill line in The Elder Scrolls Online.
Skill information
Cost
3,510 · Magicka
Duration
20 seconds
Target
Area
Radius
10 meters
Skill effect
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health. Immobilizes nearby enemies.
- Class
- Arcanist
- Skill line
- Soldier of Apocrypha
- Type
- Active
- Morph of
- Runic Defense
Base skill and morphs
The base skill and the two morphs of the family. Each node with a page opens it and keeps its tooltip.
Runeguard of Freedom
Runeguard of FreedomArcanistSoldier of ApocryphaTypeActiveCost3,510 · MagickaMorph ofRunic DefenseTargetAreaRadius10 metersEffectCast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, Minor Protection is consumed to heal you for 2400 Health, scaling off your Max Health, and gain 3300 Armor and Crowd Control Immunity for 7 seconds. This immunity can occur once every 30 seconds. Coverts a portion of the healing into Armor and Crowd Control Immunity.Morph
Runeguard of Still Waters
Runeguard of Still WatersArcanistSoldier of ApocryphaTypeActiveCost3,510 · MagickaMorph ofRunic DefenseTargetAreaDuration20 secondsRadius10 metersEffectCast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health. Immobilizes nearby enemies.Morph · This page
