- (1 pieces)Adds 129 Weapon and Spell Damage
- (2 pieces)Dealing damage with a fully-charged Heavy Attack throws an axe at the enemy, dealing 1573 Physical damage and reducing their Armor by 400 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
Monster Sets
Browse The Elder Scrolls Online sets in the Monster Sets category.
Monster Sets
View all setsMonster Sets
69 of 69 sets · Page 1 of 3
No sets match your search and filters.

Archdruid Devyric
Monster SetsMedium ArmorLight ArmorHeavy Armor
- (1 pieces)Adds 1487 Offensive Penetration
- (2 pieces)When you deal damage with a Heavy Attack, after 1.2 seconds deal 651 Shock damage to up to 6 enemies within a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Balorgh
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 129 Weapon and Spell Damage
- (2 pieces)When you use an Ultimate ability, you gain Weapon and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.

Bar-Sakka
Monster SetsLight ArmorMedium ArmorHeavy Armor
- (1 pieces)Adds 1206 Maximum Health
- (2 pieces)While in combat, performing a Roll Dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 789 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.

Baron Thirsk
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
- (2 pieces)On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 363 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.

Baron Zaudrus
Monster SetsLight ArmorMedium ArmorHeavy Armor
- (1 pieces)Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
- (2 pieces)Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.

Black Gem Monstrosity
Monster SetsLight ArmorMedium ArmorHeavy Armor
- (1 pieces)Adds 1487 Offensive Penetration
- (2 pieces)While in combat, casting a Soul Magic ability consumes a Soul Gem and gives you a Black Gemsplitter for 10 seconds. This effect can occur once every 6 seconds. Dealing Light or Heavy Attack damage fires the Black Gemsplitter at your target, dealing 17.1% of your target's Max Health as Magic Damage, up to 17100 Magic Damage.

Bloodspawn
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 129 Stamina Recovery
- (2 pieces)When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.

Chokethorn
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 129 Magicka Recovery
- (2 pieces)When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 8050 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Domihaus
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
- (2 pieces)When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 91 Flame damage and 91 Physical damage every 1 second. Standing within the ring grants you 300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Earthgore
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 4% Healing Done
- (2 pieces)When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.

Encratis's Behemoth
Monster SetsLight ArmorMedium ArmorHeavy Armor
- (1 pieces)Adds 1096 Maximum Magicka
- (2 pieces)Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.

Engine Guardian
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 129 Health Recovery
- (2 pieces)When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.

Euphotic Gatekeeper
Monster SetsMedium ArmorLight ArmorHeavy Armor
- (1 pieces)Adds 129 Stamina Recovery
- (2 pieces)When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 1156 Poison damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

Glittering Goad
Monster SetsMedium ArmorLight ArmorHeavy Armor
- (1 pieces)Adds 129 Weapon and Spell Damage
- (2 pieces)Dealing damage with a Bash or Heavy Attack deals 936 Frost damage over 8 seconds to the enemy. This effect can occur once every 8 seconds. If the effect completes, the enemy applies Minor Brittle to up to 6 enemies within 12 meters of itself for 10 seconds. If the enemy dies, the enemy releases glittering energy, restoring 847 Magicka and Stamina to you and group members within 12 meters of the defeated enemy.

Glorgoloch the Destroyer
Monster SetsHeavy ArmorMedium ArmorLight Armor
- (1 pieces)Adds 1206 Maximum Health
- (2 pieces)While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.

Grothdarr
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 1096 Maximum Magicka
- (2 pieces)When you deal damage to an enemy within 8 meters, you have a 10% chance to create lava pools that swirl around you, dealing 260 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

Grundwulf
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 657 Critical Chance
- (2 pieces)Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.

Iceheart
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 657 Critical Chance
- (2 pieces)When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 260 Frost damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Ilambris
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 1096 Maximum Magicka
- (2 pieces)When you deal Flame or Shock Damage, you have a 33% chance to bring down a meteor shower that deals 146 Flame damage and 146 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.

Immolator Charr
Monster SetsHeavy ArmorMedium ArmorLight Armor
- (1 pieces)Adds 1487 Armor
- (2 pieces)Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.

Infernal Guardian
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 1096 Maximum Magicka
- (2 pieces)When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.

Kargaeda
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
- (2 pieces)On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical damage every second, while group members reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Kjalnar's Nightmare
Monster SetsHeavy ArmorMedium ArmorLight Armor
- (1 pieces)Adds 129 Weapon and Spell Damage
- (2 pieces)Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2222 Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
The results could not be loaded. Please try again.
