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    1. Home
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    4. PvP
    5. Imperial Physique

    Imperial Physique

    Medium ArmorJewelryWeaponsHeavy ArmorLight Armor

    PvPLevel 50 – CP 160
    Imperial Physique set icon in The Elder Scrolls Online

    Imperial Physique

    • (2 pieces)Adds 129 Stamina Recovery
    • (3 pieces)Adds 129 Magicka Recovery
    • (4 pieces)Adds 129 Weapon and Spell Damage
    • (5 pieces)While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

    Type

    PvP

    DLC

    Imperial City

    Style

    Order of the Hour

    Pieces

    Light Armor:

    • Hat of Imperial Physique
    • Jerkin of Imperial Physique
    • Robe of Imperial Physique
    • Epaulets of Imperial Physique
    • Gloves of Imperial Physique
    • Sash of Imperial Physique
    • Breeches of Imperial Physique
    • Shoes of Imperial Physique

    Medium Armor:

    • Helmet of Imperial Physique
    • Jack of Imperial Physique
    • Arm Cops of Imperial Physique
    • Bracers of Imperial Physique
    • Belt of Imperial Physique
    • Guards of Imperial Physique
    • Boots of Imperial Physique

    Heavy Armor:

    • Helm of Imperial Physique
    • Cuirass of Imperial Physique
    • Pauldron of Imperial Physique
    • Gauntlets of Imperial Physique
    • Girdle of Imperial Physique
    • Greaves of Imperial Physique
    • Sabatons of Imperial Physique

    Weapons:

    • Axe of Imperial Physique
    • Mace of Imperial Physique
    • Sword of Imperial Physique
    • Dagger of Imperial Physique
    • Battle Axe of Imperial Physique
    • Maul of Imperial Physique
    • Greatsword of Imperial Physique
    • Bow of Imperial Physique
    • Inferno Staff of Imperial Physique
    • Ice Staff of Imperial Physique
    • Lightning Staff of Imperial Physique
    • Restoration Staff of Imperial Physique
    • Shield of Imperial Physique

    Jewelry:

    • Necklace of Imperial Physique
    • Ring of Imperial Physique
    View all sets

    How to obtain it

    Location
    Imperial Sewers
    How to obtain
    Equipment coffers bought with Tel Var Stones; Treasure scamp drops in the Imperial City

    Builds using this set

    Coming soon

    Available Apparel traits

    • DivinesIncreases the effect of your Mundus Stone.
    • ImpenetrableIncreases Critical Resistance and reduces durability damage taken by the item.
    • InfusedIncreases the effect of the enchantment on an armor piece.
    • InvigoratingIncreases Health, Magicka, and Stamina Recovery.
    • NirnhonedIncreases Physical and Spell Resistance.
    • ReinforcedIncreases this armor piece's Armor value.
    • SturdyReduces the cost of blocking.
    • TrainingIncreases experience gained from kills.
    • Well-fittedReduces the cost of Roll Dodge and Sprint.

    Available Weapon traits

    • ChargedImproves the chance of applying status effects.
    • DecisiveCan grant an extra point of Ultimate when you gain Ultimate.
    • DefendingRaises your Physical and Spell Resistance.
    • InfusedStrengthens the weapon enchantment and shortens its cooldown.
    • NirnhonedRaises the damage value of this weapon.
    • PoweredStrengthens the healing you perform.
    • PreciseImproves your Weapon and Spell Critical chance.
    • SharpenedRaises your Physical and Spell Penetration.
    • TrainingGrants more experience from kills.

    Available Jewelry traits

    • ArcaneRaises your Maximum Magicka.
    • BloodthirstyRaises Weapon and Spell Damage as an enemy below 90% Health loses more Health.
    • HarmonyRestores resources when you activate a synergy.
    • HealthyRaises your Maximum Health.
    • InfusedStrengthens the enchantment on a ring or necklace.
    • ProtectiveRaises your Physical and Spell Resistance.
    • RobustRaises your Maximum Stamina.
    • SwiftImproves your movement speed.
    • TriuneRaises Maximum Health, Magicka and Stamina together.

    Available Enchantments

    Weapon glyph

    • Glyph of Absorb StaminaInflicts Physical Damage on the target and returns Stamina to the wielder.
    • Glyph of Absorb MagickaInflicts Magic Damage on the target and returns Magicka to the wielder.
    • Glyph of Absorb HealthInflicts Magic Damage on the target and returns Health to the wielder.
    • Glyph of CrushingTemporarily lowers the target’s Physical and Spell Resistance.
    • Glyph of Prismatic OnslaughtInflicts Magic Damage and returns Health, Magicka and Stamina to the wielder.
    • Glyph of Weapon DamageTemporarily raises the wielder’s Weapon and Spell Damage.
    • Glyph of WeakeningTemporarily lowers the target’s Weapon and Spell Damage.
    • Glyph of ShockAdds Shock Damage to hits with the enchanted weapon.
    • Glyph of Decrease HealthInflicts Oblivion Damage scaled to the enemy’s maximum Health, subject to a damage cap.
    • Glyph of FrostAdds Frost Damage to hits with the enchanted weapon.
    • Glyph of FlameAdds Flame Damage to hits with the enchanted weapon.
    • Glyph of FoulnessAdds Disease Damage to hits with the enchanted weapon.
    • Glyph of HardeningTemporarily gives the wielder a damage shield.
    • Glyph of PoisonAdds Poison Damage to hits with the enchanted weapon.

    Jewel glyph

    • Glyph of Potion SpeedShortens the cooldown of potions below the enchanted item’s level.
    • Glyph of Potion BoostExtends the duration of beneficial potion effects.
    • Glyph of Increase Physical HarmRaises Weapon and Spell Damage and adds Stamina Recovery.
    • Glyph of Increase Magical HarmRaises Weapon and Spell Damage and adds Magicka Recovery.
    • Glyph of BracingLowers the resource cost of blocking attacks.
    • Glyph of BashingRaises the damage dealt by Bash attacks.
    • Glyph of Reduce Feat CostLowers ability Stamina costs. Abilities that repeatedly drain their cost during activation are excluded.
    • Glyph of Reduce Skill CostLowers ability Health, Magicka and Stamina costs. Abilities that repeatedly drain their cost during activation are excluded.
    • Glyph of Reduce Spell CostLowers spell Magicka costs. Abilities that repeatedly drain their cost during activation are excluded.
    • Glyph of Stamina RecoveryRaises the wearer’s Stamina Recovery.
    • Glyph of Magicka RecoveryRaises the wearer’s Magicka Recovery.
    • Glyph of Health RecoveryRaises the wearer’s Health Recovery.
    • Glyph of Prismatic RecoveryRaises Health, Magicka and Stamina Recovery.
    • Glyph of Decrease Physical HarmRaises the wearer’s Physical Resistance.
    • Glyph of Decrease Spell HarmRaises the wearer’s Spell Resistance.
    • Glyph of Flame ResistRaises resistance to Flame Damage.
    • Glyph of Poison ResistRaises resistance to Poison Damage.
    • Glyph of Shock ResistRaises resistance to Shock Damage.
    • Glyph of Disease ResistRaises resistance to Disease Damage.
    • Glyph of Frost ResistRaises resistance to Frost Damage.

    Armor glyph

    • Glyph of StaminaRaises the wearer’s maximum Stamina.
    • Glyph of Prismatic DefenseRaises the wearer’s maximum Health, Magicka and Stamina.
    • Glyph of MagickaRaises the wearer’s maximum Magicka.
    • Glyph of HealthRaises the wearer’s maximum Health.

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