Reduces damage taken from monsters in dungeons and trials.
Monster damage taken: −10%
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Major and Minor are tiers for named effects; Major has the higher value for the same effect. Its Major and Minor versions can be active together.
Two sources of the same effect at the same tier do not add their potency together. Major and Minor versions of the same effect can be active at once; other effects follow their own rules.
Results: 58
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Reduces damage taken from monsters in dungeons and trials.
Monster damage taken: −10%
Increases your damage done.
Damage done: +10%
Reduces the target’s Physical and Spell Resistance.
Physical and Spell Resistance: −5948
Increases Weapon and Spell Damage.
Weapon and Spell Damage: +20%
Increases Weapon and Spell Damage.
Weapon and Spell Damage: +430
Reduces the target’s Weapon and Spell Damage.
Weapon and Spell Damage: −430
Reduces the target’s Healing Received and Health Recovery.
Healing Received and Health Recovery: −12%
Increases Heavy Attack damage against monsters.
Heavy Attack damage against monsters: +150%
Increases Stamina Recovery.
Stamina Recovery: +30%
Reduces damage taken from area attacks.
Area attack damage taken: −20%
Increases Movement Speed.
Movement Speed: +30%
Increases Critical Damage.
Critical Damage: +20%
Increases Health Recovery.
Health Recovery: +30%
Increases Mount Speed.
Mount Speed: +15%
Grants Ultimate points over time.
3 points every 1.5 s
Increases Magicka Recovery.
Magicka Recovery: +30%
Reduces the target’s damage done.
Damage done: −10%
Increases your healing done.
Healing Done: +16%
Removed in Update 51 and replaced by Savagery.
Effect replaced in Update 51Reduces damage taken.
Damage taken: −10%
Increases Physical and Spell Resistance.
Physical and Spell Resistance: +5948
Increases Weapon and Spell Critical chance.
Weapon and Spell Critical: +12%
Increases damage dealt to monsters in dungeons and trials.
Monster damage: +10%
Removed in Update 51 and replaced by Brutality.
Effect replaced in Update 51Increases Healing Received and damage shield strength.
Healing Received and shields: +12%
Increases damage taken by the target.
Damage taken: +10%
Reduces damage taken from monsters in dungeons and trials.
Monster damage taken: −5%
Increases your damage done.
Damage done: +5%
Reduces the target’s Physical and Spell Resistance.
Physical and Spell Resistance: −2974
Increases Critical Damage taken by the target.
Critical Damage taken: +10%
Increases Weapon and Spell Damage.
Weapon and Spell Damage: +10%
Increases Weapon and Spell Damage.
Weapon and Spell Damage: +215
Reduces the target’s Weapon and Spell Damage.
Weapon and Spell Damage: −215
Reduces the target’s Healing Received and Health Recovery.
Healing Received and Health Recovery: −6%
Increases Stamina Recovery.
Stamina Recovery: +15%
Reduces the target’s Critical Damage dealt.
Critical Damage dealt: −10%
Reduces damage taken from area attacks.
Area attack damage taken: −10%
Increases Movement Speed.
Movement Speed: +15%
Increases Critical Damage.
Critical Damage: +10%
Increases Health Recovery.
Health Recovery: +15%
This icon has not yet been verified as a current game effect.
Data pending verificationGrants Ultimate points over time.
1 point every 1.5 s
Increases Magicka Recovery.
Magicka Recovery: +15%
Heals allies who damage the affected target over time.
600 Health every second
Restores Magicka to allies who damage the affected target over time.
168 Magicka every second
Reduces the target’s damage done.
Damage done: −5%
Increases your healing done.
Healing Done: +8%
Removed in Update 51 and replaced by Savagery.
Effect replaced in Update 51Reduces damage taken.
Damage taken: −5%
Increases Physical and Spell Resistance.
Physical and Spell Resistance: +2974
Increases Weapon and Spell Critical chance.
Weapon and Spell Critical: +6%
Increases damage dealt to monsters in dungeons and trials.
Monster damage: +5%
Removed in Update 51 and replaced by Brutality.
Effect replaced in Update 51Drains the target’s Ultimate while in combat.
1 point every 1.5 s for 10 s
Increases Maximum Health.
Maximum Health: +10%
Reduces the target’s Critical Chance.
Critical: −657
Increases Healing Received and damage shield strength.
Healing Received and shields: +6%
Increases damage taken by the target.
Damage taken: +5%
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