Minor Protection
Reduces damage taken. Damage taken: −5%
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Reduces damage taken. Damage taken: −5%
View all effects
Conjure an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice , reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.

Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. The duration is based on your combined Physical and Spell Resistance. While slotted on either ability bar, you gain Minor Protection , reducing your damage taken by 5%.

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance , reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.

Roar with bloodlust to fear nearby enemies for 4 seconds, setting them Off Balance for 7 seconds, and applying Major Cowardice and Maim for 15 seconds. Grants you a stack of Blood Hunger. Up to 12 nearby allies can activate the Feeding Frenzy synergy, which grants 6% damage done and Minor Force for 30 seconds. While slotted you gain Major Evasion and Minor Protection . Selecting this morph causes your Gnash to taunt enemies if cast while Bracing. Adds Major Cowardice and Maim to enemies. Converts the slot bonuses to Major Evasion and Minor Protection . Selecting this morph enhances Gnash to taunt.
Morph of Roar

Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection . Shock Impulse's damage increases based on the number of enemies hit.

Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.

Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadow Cloak is half cost. When Shadow Cloak begins or ends, you gain Born From Shadow for 15 seconds, increasing your damage done to monsters by 15%. While slotted on either bar, you gain Minor Protection , reducing your damage taken by 5%.

Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection , reducing your damage taken by 5%. While slotted your damage taken is reduced.
Morph of Undo

Release a surge of elemental energy, dealing 7875 Magic Damage to up to 3 nearby enemies. Fire Impulse converts some of the initial hit into damage over time. Frost Impulse costs more but provides Minor Protection . Shock Impulse deals less damage but has a chance to deal increased damage.

Cast forth a complex rune granting you and up to 5 group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
Dungeons
Mythic
Monster Sets
Overland
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