Passive skills for The Elder Scrolls Online
Browse registered skills in this category. Only entries with a page in this language are shown.
The Elder Scrolls Online
Assault
Continuous Attack
Continuous AttackAssaultTypePassiveEffectIncreases your Weapon and Spell Damage by 10% and Health, Magicka, and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Gallop at all times, increasing your Mount Speed by 15%.
Reach
ReachAssaultTypePassiveEffectIncreases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected.
Combat Frenzy
Combat FrenzyAssaultTypePassiveEffectYou generate 20 Ultimate when you kill an enemy player.
Emperor
Monarch
MonarchEmperorTypePassiveEffectWHILE YOU ARE EMPEROR Increases your healing received while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 25% 2 Keeps: 30% 3 Keeps: 35% 4 Keeps: 40% 5 Keeps: 45% 6 Keeps: 50%
Authority
AuthorityEmperorTypePassiveEffectWHILE YOU ARE EMPEROR Increases your Ultimate generation while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100%
Domination
DominationEmperorTypePassiveEffectWHILE YOU ARE EMPEROR Increases your Health, Magicka, and Stamina Recovery while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100%
Tactician
TacticianEmperorTypePassiveEffectWHILE YOU ARE EMPEROR Increases your damage done with Siege Weapons to Keeps and other Siege Weapons while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100%
Emperor
EmperorEmperorTypePassiveEffectWHILE YOU ARE EMPEROR Increases your Max Health, Magicka, and Stamina while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 38% 2 Keeps: 45% 3 Keeps: 53% 4 Keeps: 60% 5 Keeps: 68% 6 Keeps: 75%
Support
Magicka Aid
Magicka AidSupportTypePassiveEffectIncreases your Magicka Recovery by 10% for each Support ability slotted.
Combat Medic
Combat MedicSupportTypePassiveEffectIncreases your healing done by 20% when you are near a Keep.
Battle Resurrection
Battle ResurrectionSupportTypePassiveEffectReduces the time it takes you to resurrect another player by 30% while you are in a PvP area.
Heavy Armor
Heavy Armor Bonuses
Heavy Armor BonusesHeavy ArmorTypePassiveEffectEach piece of Heavy Armor does the following: Reduces damage taken from Martial attacks by 1% Increases the amount of damage blocked by 1% Increases damage done with Bash by 30 Reduces your damage taken while immune to crowd control by 1%
Heavy Armor Penalties
Heavy Armor PenaltiesHeavy ArmorTypePassiveEffectEach piece of Heavy Armor does the following: Increases damage taken from Magical attacks by 1% Reduces the Movement Speed bonus of Sprint by 1% Increases the cost of Roll Dodge by 3% Increases the size of your detection area while Sneaking by 10%
Resolve
ResolveHeavy ArmorTypePassiveEffectIncreases your Physical and Spell Resistance by 343 for each piece of Heavy Armor equipped.
Constitution
ConstitutionHeavy ArmorTypePassiveEffectIncreases your Health Recovery by 4% for each piece of Heavy Armor equipped. You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
Juggernaut
JuggernautHeavy ArmorTypePassiveEffectIncreases your Max Health by 2% for each piece of Heavy Armor equipped.
Revitalize
RevitalizeHeavy ArmorTypePassiveEffectIncreases the Magicka or Stamina your Heavy Attacks restore by 4% for each piece of Heavy Armor worn.
Rapid Mending
Rapid MendingHeavy ArmorTypePassiveEffectIncreases your healing received by 1% for each piece of Heavy Armor worn.
Light Armor
Light Armor Bonuses
Light Armor BonusesLight ArmorTypePassiveEffectEach piece of Light Armor does the following: Reduces damage taken from Magical attacks by 1% Reduces the cost of Roll Dodge by 3% Reduces the Movement Speed penalty of Sneak by 5% Reduces the cost of Break Free by 5% Reduces the cost of Bash by 3%
Light Armor Penalties
Light Armor PenaltiesLight ArmorTypePassiveEffectEach piece of Light Armor does the following: Increases damage taken from Martial attacks by 1% Increases the cost of Block by 3% Decreases damage done with Bash by 1%
Grace
GraceLight ArmorTypePassiveEffectReduces the effectiveness of snares applied to you by 4% for each piece of Light Armor worn. Reduces the cost of Sprint by 3% for each piece of Light Armor worn.
Evocation
EvocationLight ArmorTypePassiveEffectIncreases your Magicka Recovery by 4% for each piece of Light Armor equipped. Reduces the Magicka cost of your abilities by 2% for each piece of Light Armor equipped.
Spell Warding
Spell WardingLight ArmorTypePassiveEffectIncreases your Spell Resistance by 726 for each piece of Light Armor equipped.
Prodigy
ProdigyLight ArmorTypePassiveEffectIncreases your Weapon and Spell Critical rating by 219 for each piece of Light Armor equipped.
Concentration
ConcentrationLight ArmorTypePassiveEffectIncreases your Physical and Spell Penetration by 939 for each piece of Light Armor worn.
Medium Armor
Medium Armor Bonuses
Medium Armor BonusesMedium ArmorTypePassiveEffectEach piece of Medium Armor does the following: Reduces the cost of Sprint by 1% Reduces the cost of Sneak by 5% Reduces the cost of Block by 3% Reduces damage taken from Area of Effect attacks by 2% for 2 seconds after you use Roll Dodge Increases Movement Speed by 2% while immune to crowd control
Dexterity
DexterityMedium ArmorTypePassiveEffectIncreases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped.
Wind Walker
Wind WalkerMedium ArmorTypePassiveEffectIncreases your Stamina Recovery by 4% per piece of Medium Armor equipped. Reduces the Stamina cost of your abilities by 2% per piece of Medium Armor equipped.
Improved Sneak
Improved SneakMedium ArmorTypePassiveEffectReduces the cost of Sneak by 7% for each piece of Medium Armor equipped. Reduces the size of your detection area while Sneaking by 5% for each piece of Medium Armor equipped.
Agility
AgilityMedium ArmorTypePassiveEffectIncreases your Weapon and Spell Damage by 2% for each piece of Medium Armor worn.
Athletics
AthleticsMedium ArmorTypePassiveEffectIncreases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped. Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped.
Alchemy
Solvent Proficiency
Solvent ProficiencyAlchemyTypePassiveEffectAllows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Keen Eye: Reagents
Keen Eye: ReagentsAlchemyTypePassiveEffectHerbs and fungi in the world will be easier to see when you are 40 meters or closer.
Medicinal Use
Medicinal UseAlchemyTypePassiveEffectWhen using potions, resulting effects last 30% longer.
Chemistry
ChemistryAlchemyTypePassiveEffectProduces 3 extra potions or 12 extra poisons per crafting attempt.
Laboratory Use
Laboratory UseAlchemyTypePassiveEffectAllows the use of up to 3 reagents while mixing Potions or Poisons.
Snakeblood
SnakebloodAlchemyTypePassiveEffectReduces duration of negative effects in potions by 100% when consumed.
Blacksmithing
Metalworking
MetalworkingBlacksmithingTypePassiveEffectAllows the use of Rubedite Ingots.
Keen Eye: Ore
Keen Eye: OreBlacksmithingTypePassiveEffectOre in the world will be easier to see when you are 40 meters or closer.
Miner Hireling
Miner HirelingBlacksmithingTypePassiveEffectA hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Metal Extraction
Metal ExtractionBlacksmithingTypePassiveEffectMaximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metallurgy
MetallurgyBlacksmithingTypePassiveEffectReduces research times by 25%, limits research time to 10 days, and allows the research of three items at once.
Temper Expertise
Temper ExpertiseBlacksmithingTypePassiveEffectMore than doubles the chances to improve items with tempers.
Clothing
Tailoring
TailoringClothingTypePassiveEffectAllows the use of Ancestor Silk and Rubedo Leather.
Keen Eye: Cloth
Keen Eye: ClothClothingTypePassiveEffectFibrous plants in the world will be easier to see when you are 40 meters or closer.
Outfitter Hireling
Outfitter HirelingClothingTypePassiveEffectA hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Unraveling
UnravelingClothingTypePassiveEffectMaximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Stitching
StitchingClothingTypePassiveEffectReduces research times by 25%, limits research time to 10 days, and allows the research of three items at once.
Tannin Expertise
Tannin ExpertiseClothingTypePassiveEffectMore than doubles the chances to improve items with tannins.
Enchanting
Aspect Improvement
Aspect ImprovementEnchantingTypePassiveEffectAllows the use of Legendary (gold) Aspect Runestones.
Potency Improvement
Potency ImprovementEnchantingTypePassiveEffectAllows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Keen Eye: Rune Stones
Keen Eye: Rune StonesEnchantingTypePassiveEffectRunes in the world will be easier to see when you are 40 meters or closer.
Enchanter Hireling
Enchanter HirelingEnchantingTypePassiveEffectA hireling will send you runestones every day. You have a greater chance at Essence and better Aspect runestones.
Runestone Extraction
Runestone ExtractionEnchantingTypePassiveEffectIncreases the chance of extracting each type of Runestone by 10%.
Jewelry Crafting
Engraver
EngraverJewelry CraftingTypePassiveEffectAllows the use of Platinum Ounces.
Keen Eye: Jewelry
Keen Eye: JewelryJewelry CraftingTypePassiveEffectJewelry Seams in the world will be easier to see when you are 40 meters or closer.
Jewelry Extraction
Jewelry ExtractionJewelry CraftingTypePassiveEffectMaximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Lapidary Research
Lapidary ResearchJewelry CraftingTypePassiveEffectReduces research times by 25%, and limits research time to 10 days.
Platings Expertise
Platings ExpertiseJewelry CraftingTypePassiveEffectMore than doubles the chances of improving items with platings.
Provisioning
Recipe Quality
Recipe QualityProvisioningTypePassiveEffectAllows the use of Legendary (gold) Recipes.
Recipe Improvement
Recipe ImprovementProvisioningTypePassiveEffectAllows the making of up to Champion 150 Recipes.
Gourmand
GourmandProvisioningTypePassiveEffectAdds 20 minutes to the duration of any eaten food.
Connoisseur
ConnoisseurProvisioningTypePassiveEffectAdds 20 minutes to the duration of any consumed drink.
Chef
ChefProvisioningTypePassiveEffectCreates 3 extra servings for each food recipe made.
Brewer
BrewerProvisioningTypePassiveEffectCreates 3 extra servings for each drink recipe made.
Forager Hireling
Forager HirelingProvisioningTypePassiveEffectA hireling will send you even more provisioning ingredients every day. You have a greater chance at better quality ingredients.
Woodworking
Woodworking
WoodworkingWoodworkingTypePassiveEffectAllows the use of Sanded Ruby Ash.
Keen Eye: Wood
Keen Eye: WoodWoodworkingTypePassiveEffectWood in the world will be easier to see when you are 40 meters or closer.
Lumberjack Hireling
Lumberjack HirelingWoodworkingTypePassiveEffectA hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Wood Extraction
Wood ExtractionWoodworkingTypePassiveEffectMaximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Carpentry
CarpentryWoodworkingTypePassiveEffectReduces research times by 25%, limits research time to 10 days, and allows the research of three items at once.
Resin Expertise
Resin ExpertiseWoodworkingTypePassiveEffectMore than doubles the chances to improve items with resins.
Dark Brotherhood
Blade of Woe
Blade of WoeDark BrotherhoodTypePassiveEffectCall the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%. This ability does not work on players or difficult targets.
Scales of Pitiless Justice
Scales of Pitiless JusticeDark BrotherhoodTypePassiveEffectBounty and Heat resulting from a witnessed Murder or Assault is reduced by 50%.
Padomaic Sprint
Padomaic SprintDark BrotherhoodTypePassiveEffectGrants Major Expedition , increasing your Movement Speed by 30% for 12 seconds after killing an enemy with Blade of Woe.
Shadowy Supplier
Shadowy SupplierDark BrotherhoodTypePassiveEffectA contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadow Rider
Shadow RiderDark BrotherhoodTypePassiveEffectAggression radius from hostile monsters is decreased by 50% while mounted.
Spectral Assassin
Spectral AssassinDark BrotherhoodTypePassiveEffect15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Fighters Guild
Intimidating Presence
Intimidating PresenceFighters GuildTypePassiveEffectAllows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.
Slayer
SlayerFighters GuildTypePassiveEffectIncreases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.
Banish the Wicked
Banish the WickedFighters GuildTypePassiveEffectWITH A FIGHTERS GUILD ABILITY SLOTTED You generate 3 Ultimate whenever you kill an enemy.
Skilled Tracker
Skilled TrackerFighters GuildTypePassiveEffectYour Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves.
Bounty Hunter
Bounty HunterFighters GuildTypePassiveEffectAllows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Mages Guild
Persuasive Will
Persuasive WillMages GuildTypePassiveEffectAllows you to Persuade NPCs in conversation.
Mage Adept
Mage AdeptMages GuildTypePassiveEffectReduces the Magicka and Health cost of your Mages Guild abilities by 15%.
Everlasting Magic
Everlasting MagicMages GuildTypePassiveEffectIncreases the duration of your Mages Guild abilities by 2 seconds.
Magicka Controller
Magicka ControllerMages GuildTypePassiveEffectIncreases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted.
Might of the Guild
Might of the GuildMages GuildTypePassiveEffectCasting a Mages Guild ability grants you Empower , increasing the damage of your Heavy Attacks against monsters by 150% for 10 seconds.
Psijic Order
See the Unseen
See the UnseenPsijic OrderTypePassiveEffectThe insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
Clairvoyance
ClairvoyancePsijic OrderTypePassiveEffectReduces the cost of your Psijic Order abilities by 15%.
Spell Orb
Spell OrbPsijic OrderTypePassiveEffectWhen you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage. This effect scales off your highest offensive stats.
Concentrated Barrier
Concentrated BarrierPsijic OrderTypePassiveEffectWhile you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
Deliberation
DeliberationPsijic OrderTypePassiveEffectWhile you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%.
Thieves Guild
Finders Keepers
Finders KeepersThieves GuildTypePassiveEffectThieves troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Swiftly Forgotten
Swiftly ForgottenThieves GuildTypePassiveEffectBounty is decreased by 115 after 3 minutes. Heat is decreased by 64 after 3 seconds.
Haggling
HagglingThieves GuildTypePassiveEffectStolen items sold at a fence are worth 10% more. Does not apply to Laundering.
Clemency
ClemencyThieves GuildTypePassiveEffectWhen a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Timely Escape
Timely EscapeThieves GuildTypePassiveEffectWhen you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Veil of Shadows
Veil of ShadowsThieves GuildTypePassiveEffectDecreases detection range of Witnesses and Guards by 10%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Undaunted
Undaunted Command
Undaunted CommandUndauntedTypePassiveEffectActivating a synergy restores 4% of your Max Health, Stamina, and Magicka. Current Bonus: 640 Health, 552 Stamina, and 480 Magicka.
Undaunted Mettle
Undaunted MettleUndauntedTypePassiveEffectIncreases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped.
Argonian Skills
Amphibian
AmphibianArgonian SkillsTypePassiveEffectIncreases your experience gain with the Restoration Staff skill line by 15%. Increases your swimming speed by 50%.
Life Mender
Life MenderArgonian SkillsTypePassiveEffectIncreases your healing done by 6%.
Argonian Resistance
Argonian ResistanceArgonian SkillsTypePassiveEffectIncreases your Max Health by 1000 and your Disease and Poison Resistance by 2310.
Resourceful
ResourcefulArgonian SkillsTypePassiveEffectIncreases your Max Magicka and Max Stamina by 1000. When you drink a potion, you restore 3125 Health, Magicka, and Stamina.
Breton Skills
Opportunist
OpportunistBreton SkillsTypePassiveEffectIncreases your experience gain with the Light Armor skill line by 15%. Increases your Alliance Points gained by 1%.
Gift of Magnus
Gift of MagnusBreton SkillsTypePassiveEffectIncreases your Max Magicka by 2000.
Spell Attunement
Spell AttunementBreton SkillsTypePassiveEffectIncreases your Spell Resistance by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by 130.
Magicka Mastery
Magicka MasteryBreton SkillsTypePassiveEffectReduces the Magicka cost of your abilities by 7%.
Dark Elf Skills
Ashlander
AshlanderDark Elf SkillsTypePassiveEffectIncreases your experience gain with the Dual Wield skill line by 15%. Reduces your damage taken from environmental lava by 50%.
Dynamic
DynamicDark Elf SkillsTypePassiveEffectIncreases your Max Magicka and Max Stamina by 1910.
Resist Flame
Resist FlameDark Elf SkillsTypePassiveEffectIncreases your Flame Resistance by 4620.
Ruination
RuinationDark Elf SkillsTypePassiveEffectIncreases your Weapon and Spell Damage by 258.
High Elf Skills
Highborn
HighbornHigh Elf SkillsTypePassiveEffectIncreases your experience gain with the Destruction Staff skill line by 15%. Increases your experience gained by 1%.
Spell Recharge
Spell RechargeHigh Elf SkillsTypePassiveEffectWhen you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage.
Syrabane's Boon
Syrabane's BoonHigh Elf SkillsTypePassiveEffectIncreases your Max Magicka by 2000.
Elemental Talent
Elemental TalentHigh Elf SkillsTypePassiveEffectIncreases your Weapon and Spell Damage by 258.
Imperial Skills
Diplomat
DiplomatImperial SkillsTypePassiveEffectIncreases your experience gain with the One Hand and Shield skill line by 15%. Increases your gold gained by 1%.
Tough
ToughImperial SkillsTypePassiveEffectIncreases your Max Health by 2000.
Imperial Mettle
Imperial MettleImperial SkillsTypePassiveEffectIncreases your Max Stamina by 2000.
Red Diamond
Red DiamondImperial SkillsTypePassiveEffectReduces the cost of all your abilities by 6%.
Khajiit Skills
Cutpurse
CutpurseKhajiit SkillsTypePassiveEffectIncreases your experience gain with the Medium Armor skill line by 15%. Increases your chance to successfully pickpocket by 5%.
Robustness
RobustnessKhajiit SkillsTypePassiveEffectIncreases your Health, Magicka, and Stamina Recovery by 90.
Lunar Blessings
Lunar BlessingsKhajiit SkillsTypePassiveEffectIncrease your Maximum Health, Magicka, and Stamina by 915.
Feline Ambush
Feline AmbushKhajiit SkillsTypePassiveEffectIncreases your Critical Damage and Critical Healing by 12%. Decreases your detection radius in Stealth by 3 meters.
Nord Skills
Reveler
RevelerNord SkillsTypePassiveEffectIncreases your experience gain with the Two Handed skill line by 15%. Increases the duration of any consumed drink by 15 minutes.
Resist Frost
Resist FrostNord SkillsTypePassiveEffectIncreases your Max Health by 1000 and Frost Resistance by 4620.
Stalwart
StalwartNord SkillsTypePassiveEffectIncreases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
Rugged
RuggedNord SkillsTypePassiveEffectIncreases your Physical and Spell Resistance by 2600.
Orc Skills
Craftsman
CraftsmanOrc SkillsTypePassiveEffectIncreases your experience gain with the Heavy Armor skill line by 15%. Increases your crafting inspiration gained by 10%.
Brawny
BrawnyOrc SkillsTypePassiveEffectIncreases your Max Stamina by 1000.
Unflinching Rage
Unflinching RageOrc SkillsTypePassiveEffectIncreases your Max Health by 1000. When you deal damage, you heal for 2125 Health. This can occur once every 4 seconds.
Swift Warrior
Swift WarriorOrc SkillsTypePassiveEffectIncreases your Weapon and Spell Damage by 258. Reduces the cost of Sprint by 12% and increases the Movement Speed bonus of Sprint by 10%.
Redguard Skills
Wayfarer
WayfarerRedguard SkillsTypePassiveEffectIncreases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
Martial Training
Martial TrainingRedguard SkillsTypePassiveEffectReduces the cost of your weapon abilities by 8%. Reduces the effectiveness of snares applied to you by 15%.
Conditioning
ConditioningRedguard SkillsTypePassiveEffectIncreases your Max Stamina by 2000.
Adrenaline Rush
Adrenaline RushRedguard SkillsTypePassiveEffectWhen you deal damage, you restore 1005 Stamina. This effect can occur once every 5 seconds.
Wood Elf Skills
Acrobat
AcrobatWood Elf SkillsTypePassiveEffectIncreases your experience gain with the Bow skill line by 15%. Decreases your fall damage taken by 10%.
Hunter's Eye
Hunter's EyeWood Elf SkillsTypePassiveEffectIncreases your Stealth Detection radius by 3 meters. Increases your Movement Speed by 5% and your Physical and Spell Penetration by 950.
Y'ffre's Endurance
Y'ffre's EnduranceWood Elf SkillsTypePassiveEffectIncreases your Stamina Recovery by 258.
Resist Affliction
Resist AfflictionWood Elf SkillsTypePassiveEffectIncreases your Max Stamina by 2000 and your Disease and Poison Resistance by 2310.
Bow
Vinedusk Training
Vinedusk TrainingBowTypePassiveEffectWITH BOW EQUIPPED Increases your damage done by 5% against enemies 15 meters or closer. Increases your Critical Chance rating by 1314 against enemies further than 15 meters.
Accuracy
AccuracyBowTypePassiveEffectWITH BOW EQUIPPED Increases your Critical Chance rating by 1314.
Ranger
RangerBowTypePassiveEffectWITH BOW EQUIPPED Reduces the Stamina cost of Bow abilities by 15%.
Hawk Eye
Hawk EyeBowTypePassiveEffectWITH BOW EQUIPPED Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times.
Hasty Retreat
Hasty RetreatBowTypePassiveEffectWITH BOW EQUIPPED Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.
Destruction Staff
Tri Focus
Tri FocusDestruction StaffTypePassiveEffectWith Destruction Staff Equipped Fully-charged Inferno Staff Heavy Attacks deal an additional 4490 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Penetrating Magic
Penetrating MagicDestruction StaffTypePassiveEffectWith Destruction Staff Equipped Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.
Elemental Force
Elemental ForceDestruction StaffTypePassiveEffectWith Destruction Staff Equipped Increases your chance to apply status effects by 100%.
Ancient Knowledge
Ancient KnowledgeDestruction StaffTypePassiveEffectWith Destruction Staff Equipped Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
Destruction Expert
Destruction ExpertDestruction StaffTypePassiveEffectWith Destruction Staff Equipped When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.
Dual Wield
Focused Killer
Focused KillerDual WieldTypePassiveEffectWHILE DUAL WIELDING Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
Ambidextrous
AmbidextrousDual WieldTypePassiveEffectWHILE DUAL WIELDING Increases Weapon and Spell Damage by 6% of off-hand weapon's damage.
Controlled Fury
Controlled FuryDual WieldTypePassiveEffectWHILE DUAL WIELDING Reduces the Stamina cost of Dual Wield abilities by 15%.
Ruffian
RuffianDual WieldTypePassiveEffectWHILE USING DUAL WIELD ATTACKS Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies.
Twin Blade and Blunt
Twin Blade and BluntDual WieldTypePassiveEffectWHILE DUAL WIELDING Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657.
One Hand and Shield
Fortress
FortressOne Hand and ShieldTypePassiveEffectWITH ONE HAND WEAPON AND SHIELD EQUIPPED Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%.
Sword and Board
Sword and BoardOne Hand and ShieldTypePassiveEffectWITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%.
Deadly Bash
Deadly BashOne Hand and ShieldTypePassiveEffectWITH ONE HAND WEAPON AND SHIELD EQUIPPED Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina.
Deflect Bolts
Deflect BoltsOne Hand and ShieldTypePassiveEffectWITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
Battlefield Mobility
Battlefield MobilityOne Hand and ShieldTypePassiveEffectWITH ONE HAND WEAPON AND SHIELD EQUIPPED Reduces the Movement Speed penalty of Bracing. Current penalty: 36%
Restoration Staff
Essence Drain
Essence DrainRestoration StaffTypePassiveEffectWITH RESTORATION STAFF EQUIPPED You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 12 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Restoration Expert
Restoration ExpertRestoration StaffTypePassiveEffectWITH RESTORATION STAFF EQUIPPED Increases your healing by 15% on allies under 30% Health.
Cycle of Life
Cycle of LifeRestoration StaffTypePassiveEffectWITH RESTORATION STAFF EQUIPPED Your fully-charged Heavy Attacks restore 30% more Magicka.
Absorb
AbsorbRestoration StaffTypePassiveEffectWITH RESTORATION STAFF EQUIPPED Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds.
Restoration Master
Restoration MasterRestoration StaffTypePassiveEffectWITH RESTORATION STAFF EQUIPPED Increases healing with Restoration Staff spells by 5%.
Two Handed
Forceful
ForcefulTwo HandedTypePassiveEffectWITH TWO-HANDED WEAPON EQUIPPED Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target.
Heavy Weapons
Heavy WeaponsTwo HandedTypePassiveEffectWITH A TWO-HANDED WEAPON EQUIPPED Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974.
Balanced Blade
Balanced BladeTwo HandedTypePassiveEffectWITH TWO-HANDED WEAPON EQUIPPED Reduces the Stamina cost of your Two-Handed abilities by 15%.
Follow Up
Follow UpTwo HandedTypePassiveEffectWITH TWO-HANDED WEAPON EQUIPPED When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds.
Battle Rush
Battle RushTwo HandedTypePassiveEffectWITH TWO-HANDED WEAPON EQUIPPED Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Excavation
Hand Brush
Hand BrushExcavationTypePassiveEffectRemoves 1 layer of soil or rock from a 1x1 area. Generates: 1 Intuition Maximum Intuition: 4.
Augur
AugurExcavationTypePassiveEffectIndicates how near the Antiquity is to the selected location. Can only be used a limited number of times, based on the Antiquity's Difficulty. Works on the lowest six layers of dirt and rocks. Cannot detect Bonus Loot. Using Augur does not consume a turn.
Trowel
TrowelExcavationTypePassiveEffectRemoves 3 layers of dirt or rock from a 1x1 area. Costs 2 Intuition to use. Can safely trigger Fissures to create explosive chain reactions.
Keen Eye: Dig Sites
Keen Eye: Dig SitesExcavationTypePassiveEffectAntiquity Dig Sites will be easier to see when you are 30 meters or closer.
Excavator's Reserves
Excavator's ReservesExcavationTypePassiveEffectFurther increases the amount of time you have available when excavating a dig site.
Heavy Shovel
Heavy ShovelExcavationTypePassiveEffectRemoves 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks. Costs 2 Intuition to use. Has a chance to consume no Intuition on use.
Keen Eye: Treasure Chests
Keen Eye: Treasure ChestsExcavationTypePassiveEffectTreasure Chests will be easier to see when you are 30 meters or closer.
Legerdemain
Improved Hiding
Improved HidingLegerdemainTypePassiveEffectReduces the cost of Sneak by 40%.
Light Fingers
Light FingersLegerdemainTypePassiveEffectIncreases your chances of successfully Pickpocketing by 50%
Trafficker
TraffickerLegerdemainTypePassiveEffectIncreases the number of fence interactions you can use each day by 180%.
Locksmith
LocksmithLegerdemainTypePassiveEffectImproves your chances of forcing locks by 70%.
Kickback
KickbackLegerdemainTypePassiveEffectReduces bounties you willingly pay to guards and fences by 40%.
Scrying
Scry
ScryScryingTypePassiveEffectAdds the selected contiguous group of facets to your area of control. Consumes 1 turn.
Antiquarian Insight
Antiquarian InsightScryingTypePassiveEffectAllows you to scry for Antiquities of up to Ultimate difficulty.
Scrier's Patience
Scrier's PatienceScryingTypePassiveEffectGrants you two additional turns of Scrying.
Coalescence
CoalescenceScryingTypePassiveEffectUnites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet. New Effect: The ability's range increases by one facet, creating a snowflake-like pattern. Consumes 1 Magicka Charge.
Future Focus
Future FocusScryingTypePassiveEffectGrants you two additional Magicka Charges for use in Scrying.
Dilation
DilationScryingTypePassiveEffectClaim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. New Effect: Dilation now claims ALL contiguous facets of the same type. Consumes 1 Magicka Charge.
Farsight
FarsightScryingTypePassiveEffectClaim a line of facets, stretching out from your area of control. New Effect: Range increased from 4 facets to 6. Consumes 1 Magicka Charge.
Preemptive Power
Preemptive PowerScryingTypePassiveEffectStart each Scrying attempt with an additional row of facets already claimed.
Soul Magic
Soul Shatter
Soul ShatterSoul MagicTypePassiveEffectWHEN SOUL ABILITY IS SLOTTED When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
Soul Summons
Soul SummonsSoul MagicTypePassiveEffectAllows you to revive once every 1 hour without spending a Soul Gem.
Soul Lock
Soul LockSoul MagicTypePassiveEffectKilling an enemy has a 10% chance of automatically filling an empty Soul Gem.
Vampire
Feed
FeedVampireTypePassiveEffectAllows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%
Dark Stalker
Dark StalkerVampireTypePassiveEffectIgnore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
Strike from the Shadows
Strike from the ShadowsVampireTypePassiveEffectWhile you are at Vampire Stage 2 or higher When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
Blood Ritual
Blood RitualVampireTypePassiveEffectAllows you to infect another player with Noxiphilic Sanguivoria once every week by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Undeath
UndeathVampireTypePassiveEffectWhile you are at Vampire Stage 3 or higher Reduces your damage taken by up to 15% based on your missing Health. Current bonus: 1%
Unnatural Movement
Unnatural MovementVampireTypePassiveEffectWhile you are at Vampire Stage 4 Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.
Werewolf
Insatiable Hunger
Insatiable HungerWerewolfTypePassiveEffectWHILE YOU ARE IN WEREWOLF FORM Hunger gnaws at you. Like Storihbeg, shape it into a brutal weapon. Gain the ability to devour corpses, for up to 4 seconds per corpse. Each second devouring you heal for 3200 Health, based off your Max Health, and restore 15 Ultimate. If you are a Werewolf Berserker, each tick activates Fury generation.
Master of the Chase
Master of the ChaseWerewolfTypePassiveEffectWHILE YOU ARE IN WEREWOLF FORM Give chase, hunter. Become pursuit unrelenting. Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.
Blood Rage
Blood RageWerewolfTypePassiveEffectWHILE YOU ARE IN WEREWOLF FORM Honor your pact and let loose your rage. Increases the amount of Fury you generate by 10. Fury is generated by using Werewolf abilities while in combat. Once you have 1000, you gain access to the Rampage Ultimate, which increases your damage done by 15%, Movement Speed by 20%, and removes the cost of all Werewolf abilities for 20 seconds.
Shadow of the Bloodmoon
Shadow of the BloodmoonWerewolfTypePassiveEffectThe Great Hunt demands more participants. Become a shepard to the lamb who wishes to fight back. Allows you to infect another player with Lycanthropy once every week by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Feral Cruelty
Feral CrueltyWerewolfTypePassiveEffectWHILE YOU ARE IN WEREWOLF FORM Lorkh teaches through suffering. So too will your claws. Increases your Weapon and Spell Damage by 20%, reducing to 10% against targets with Battle Spirit. Grants you Major Resolve , increasing your Physical and Spell Resistance by 5948.
Call of the Hunt
Call of the HuntWerewolfTypePassiveEffectWHILE YOU ARE IN WEREWOLF FORM No beast can resist their master's call. Hunt as one and none shall escape. Reduces the cost of remaining in your Werewolf Transformation by 16%, plus 16% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of 80%.
Companions · Heavy Armor
Firmness
FirmnessCompanions · Heavy ArmorTypePassiveEffectIncreases healing received by 1% for each piece of Heavy Armor equipped. Increases the amount of damage blocked by 1% for each piece of Heavy Armor equipped.
Companions · Light Armor
Flow
FlowCompanions · Light ArmorTypePassiveEffectIncreases healing done by 1% for each piece of Light Armor equipped. Decreases the cooldown of Break Free by 5% for each piece of Light Armor equipped. Current cooldown: 7.8 seconds.
Companions · Medium Armor
Flexibility
FlexibilityCompanions · Medium ArmorTypePassiveEffectIncreases damage done by 1% for each piece of Medium Armor equipped. Decreases the cooldown of Roll Dodge by 5% for each piece of Medium Armor equipped. Current cooldown: 8 seconds.
Bastian Hallix · Racial skills
Tough
ToughBastian Hallix · Racial skillsTypePassiveEffectIncreases Max Health by 3% and increases damage done by 3%.
Mirri Elendis · Racial skills
Dynamic
DynamicMirri Elendis · Racial skillsTypePassiveEffectIncreases damage done by 3% and healing done by 3%.
Ember · Racial skills
Cunning
CunningEmber · Racial skillsTypePassiveEffectIncreases Critical Chance by 3% and damage done by 3%.
Isobel Veloise · Racial skills
Enchanted
EnchantedIsobel Veloise · Racial skillsTypePassiveEffectDecreases ability cooldowns by 3% and damage taken by 3%.
Sharp-as-Night · Racial skills
Survivalist
SurvivalistSharp-as-Night · Racial skillsTypePassiveEffectIncreases Physical and Spell Resistance by 3% and healing done by 3%.
Azandar · Racial skills
Son of Kozanset
Son of KozansetAzandar · Racial skillsTypePassiveEffectIncreases Max Health by 3% and decreases ability cooldowns by 3%.
Tanlorin · Racial skills
Spirited
SpiritedTanlorin · Racial skillsTypePassiveEffectDecreases damage taken by 3% and increases damage done by 3%.
Zerith-var · Racial skills
Third Moon's Chosen
Third Moon's ChosenZerith-var · Racial skillsTypePassiveEffectDecreases ability cooldowns by 3% and increases Health by 3%.
Arcanist
Arcanist Class Mastery
Abyssal Emergence
Abyssal EmergenceArcanistArcanist Class MasteryTypePassiveEffectDive deep into the abyss where power is yours to claim. Activating an Arcanist Ultimate immediately generates maximum Crux and grants you 666 Weapon and Spell Damage for 15 seconds.
Fate Realigned
Fate RealignedArcanistArcanist Class MasteryTypePassiveEffectBe the hand that guides the weave of fate. Upgrades rank 2 of Implacable Outcome to generate maximum Crux, up to once every 15 seconds. After this effect triggers you gain 300 Weapon and Spell Damage for 25 seconds.
Unbound Potential
Unbound PotentialArcanistArcanist Class MasteryTypePassiveEffectSurpass your limits in the fieldwork of battle. Upgrades rank 2 of Fated Fortune to also increase your damage done by 30%, halving against players, for the duration.
Erudite's Rigor
Erudite's RigorArcanistArcanist Class MasteryTypePassiveEffectMaster the archaic and forge new runes of conflict. Upgrades Fatewoven Armor to inflict Minor Cowardice on your attacker while granting Major Vitality to you and your group for 4 seconds. You gain 1 Ultimate for every Crux you have. These effects can occur once every 2 seconds.
Ink-Scribe's Verve
Ink-Scribe's VerveArcanistArcanist Class MasteryTypePassiveEffectIlluminate body and mind with glimmering ink. While in combat, when you heal or overheal a total of 100000 Health, you generate a Crux and grant you and your group members Major Force for 10 seconds, increasing Critical Damage by 20%.
Curative Runeforms
Healing Tides
Healing TidesArcanistCurative RuneformsTypePassiveEffectYour mastery of weaving fate and abyssal water increases your healing done by 4% for each active Crux.
Hideous Clarity
Hideous ClarityArcanistCurative RuneformsTypePassiveEffectYou've stared too long into the abyss. When you generate Crux, you restore 225 Magicka and Stamina.
Erudition
EruditionArcanistCurative RuneformsTypePassiveEffectKnowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by 18%.
Intricate Runeforms
Intricate RuneformsArcanistCurative RuneformsTypePassiveEffectWith a Curative Runeforms Ability Slotted Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%.
Herald of the Tome
Fated Fortune
Fated FortuneArcanistHerald of the TomeTypePassiveEffectWarp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds.
Harnessed Quintessence
Harnessed QuintessenceArcanistHerald of the TomeTypePassiveEffectYou master the warp and weft of your very soul. When you restore Magicka or Stamina, your Weapon and Spell Damage increase by 284 for 10 seconds.
Psychic Lesion
Psychic LesionArcanistHerald of the TomeTypePassiveEffectWith a Herald of the Tome Ability Slotted Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 55%.
Splintered Secrets
Splintered SecretsArcanistHerald of the TomeTypePassiveEffectWhat they don't know can kill them. Increase your Physical and Spell Penetration by 1240 per Herald of the Tome ability slotted.
Soldier of Apocrypha
Aegis of the Unseen
Aegis of the UnseenArcanistSoldier of ApocryphaTypePassiveEffectForm a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by 3271.
Wellspring of the Abyss
Wellspring of the AbyssArcanistSoldier of ApocryphaTypePassiveEffectApocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by 81 for each Soldier of Apocrypha ability slotted.
Circumvented Fate
Circumvented FateArcanistSoldier of ApocryphaTypePassiveEffectCasting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds.
Implacable Outcome
Implacable OutcomeArcanistSoldier of ApocryphaTypePassiveEffectThe will of an Arcanist is absolute. When you consume Crux, gain 4 Ultimate. This effect can occur once every 8 seconds.
Dragonknight
Ardent Flame
Combustion
CombustionDragonknightArdent FlameTypePassiveEffectWITH AN ARDENT FLAME ABILITY SLOTTED To you, flame is fuel. When you apply Burning to an enemy, you restore 225 Magicka and Stamina. This effect can occur once every 1 second.
Traumatic Burns
Traumatic BurnsDragonknightArdent FlameTypePassiveEffectFire cares not for love, or coin, or creed. It consumes. Dealing direct damage with an Ardent Flame ability causes the target to take 5% increased Flame Damage and reduces their Movement Speed by 30% for 5 seconds.
Fan the Flames
Fan the FlamesDragonknightArdent FlameTypePassiveEffectTend to your garden of flame, that it may flourish. Increases your chances of applying the Burning status effect by 50% and its damage done by 25%. These values are influenced by the number of Dragonknight abilities slotted.
A Soul Ablaze
A Soul AblazeDragonknightArdent FlameTypePassiveEffectThe will to survive burns bright in your chest. Increases your Healing Taken by 8%.
Dragonknight Class Mastery
Inexorable Descent
Inexorable DescentDragonknightDragonknight Class MasteryTypePassiveEffectBe as the landslide. Let nothing stop you. Improves your Landslide passive to increase the potency of your damage done, healing done, and damage shield strength by 1% per stack.
Booming Voice
Booming VoiceDragonknightDragonknight Class MasteryTypePassiveEffectLet your voice echo across the peaks. Activating rank 2 of The Storm Voice now also grants 5 Health, Magicka, and Stamina Recovery for every Ultimate spent for 10 seconds after a delay of 15 seconds.
Wildfire Embers
Wildfire EmbersDragonknightDragonknight Class MasteryTypePassiveEffectFire forged within can never be extinguished. Fan the flames. When your Dragonknight damage over time effects end, you apply a stack of Wildfire Embers to the target, dealing 1568 Flame Damage over 12 seconds. This effect stacks up to 12 times and increases in damage 25% per stack.
Resolute Defense
Resolute DefenseDragonknightDragonknight Class MasteryTypePassiveEffectYou are as unyielding as a mountain. Each second you remain Bracing, you increase the amount of damage you block by 6%, up to 5 times. Blocking damage has a 20% chance to restore 500 Stamina. This effect can occur once every block cost.
Lead from the Front
Lead from the FrontDragonknightDragonknight Class MasteryTypePassiveEffectLet others be swept along in the wake of your flame. Activating rank 2 of The Storm Voice grants you and group members within 28 meters of you Major Berserk and Protection for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.
Earthen Heart
Heart of Stone
Heart of StoneDragonknightEarthen HeartTypePassiveEffectRock and stone shield your heart, turning aside sharp blades and barbed words. Increases your Armor by 2974.
Landslide
LandslideDragonknightEarthen HeartTypePassiveEffectWITH AN EARTHEN HEART ABILITY ACTIVE Given time, the smallest rock on the mountain can cascade into pure devastation. Whenever you deal damage you gain a stack of Landslide which increases your damage done by 1% per stack, up to 12 times. This effect can occur once every 4 seconds. Every 6 seconds you fail to generate a stack, you instead lose a stack.
Blessing at the Peak
Blessing at the PeakDragonknightEarthen HeartTypePassiveEffectWhere earth meets sky is a wellspring of power you can tap at will. When you cast or deal damage with an Earthen Heart ability in combat you generate 3 Ultimate. This effect can occur once every 6 seconds. Increases your Critical Damage by 10%.
Mountain Giant
Mountain GiantDragonknightEarthen HeartTypePassiveEffectWITH AN EARTHEN HEART ABILITY SLOTTED The strength of mountains fuels your mightiest blows. Dealing damage with a fully-charged Heavy Attack also applies Off Balance to the target and restores 1430 Stamina. The Stamina restore can occur once every 0.5 seconds.
Draconic Power
Burnished Scales
Burnished ScalesDragonknightDraconic PowerTypePassiveEffectA Dragon's scales will turn aside arrow, fire, and blade. Increases the amount of damage you block by 10%.
World in Ruin
World in RuinDragonknightDraconic PowerTypePassiveEffectDragons leave naught but ash and ruin in their wake. Increases your damage done with area and over time attacks by 7%.
Elder Dragon
Elder DragonDragonknightDraconic PowerTypePassiveEffectThe eldest Dragons are forces of nature. As are you. Activating a Draconic Power ability grants you and group members Minor Brutality for 20 seconds, increasing Weapon and Spell Damage by 10%. Increases your Health Recovery by up to 700, based on your missing Health. Current amount: 2
The Storm Voice
The Storm VoiceDragonknightDraconic PowerTypePassiveEffectThe syllables of that ancient tongue live in the mouth of every Dragonknight. When you cast an Ultimate ability, you restore 16 Health, 16 Magicka, and 16 Stamina for every Ultimate spent. Each Dragonknight ability slotted increases this value by 6. Current amount: 16 Health 16 Magicka 16 Stamina
Necromancer
Bone Tyrant
Death Gleaning
Death GleaningNecromancerBone TyrantTypePassiveEffectWITH A BONE TYRANT ABILITY SLOTTED Whenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina.
Disdain Harm
Disdain HarmNecromancerBone TyrantTypePassiveEffectReduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.
Health Avarice
Health AvariceNecromancerBone TyrantTypePassiveEffectIncrease your Healing Received by 3% for each Bone Tyrant ability slotted.
Last Gasp
Last GaspNecromancerBone TyrantTypePassiveEffectIncrease your Max Health by 2412.
Grave Lord
Reusable Parts
Reusable PartsNecromancerGrave LordTypePassiveEffectWhen your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by 66%.
Death Knell
Death KnellNecromancerGrave LordTypePassiveEffectWITH A GRAVE LORD ABILITY SLOTTED Increases your Critical Strike Chance against enemies under 33% Health by 20%.
Dismember
DismemberNecromancerGrave LordTypePassiveEffectWhile a Grave Lord ability is active, your Spell and Physical Penetration are increased by 3271.
Rapid Rot
Rapid RotNecromancerGrave LordTypePassiveEffectIncreases your damage done with damage over time effects by 10%.
Living Death
Curative Curse
Curative CurseNecromancerLiving DeathTypePassiveEffectWhile you have a negative effect on you, your healing done is increased by 12%.
Near-Death Experience
Near-Death ExperienceNecromancerLiving DeathTypePassiveEffectWhile you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 12% in proportion to the severity of the target's wounds.
Corpse Consumption
Corpse ConsumptionNecromancerLiving DeathTypePassiveEffectWhen you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.
Undead Confederate
Undead ConfederateNecromancerLiving DeathTypePassiveEffectWhile you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 155.
Necromancer Class Mastery
Nothing Wasted
Nothing WastedNecromancerNecromancer Class MasteryTypePassiveEffectAs an abattoir of death, no remnants of life are wasted. Upgrades rank 2 of Corpse Consumption to also grant a stack of Nothing Wasted for 12 seconds, which increases your Max Health by 2% and Weapon and Spell Damage by 2% per stack, up to 10 times. Stacks decay two at a time instead of all at once.
Malevolent Promise
Malevolent PromiseNecromancerNecromancer Class MasteryTypePassiveEffectDeath's knell is a familiar song. Share it with your enemies. Upgrades rank 2 of Corpse Consumption to mark the closest non-player enemy to you with death's touch for 6 seconds, allowing you to use a corpse consuming ability on them. Consuming or replacing this effect forcibly triggers rank 1 of Corpse Consumption's Ultimate generation and triggers rank 2 of Death Gleaning. This effect can occur once every 2 seconds.
Cycle Unending
Cycle UnendingNecromancerNecromancer Class MasteryTypePassiveEffectThe cycle of life and death continues: you will live, others will die. Upgrades rank 2 of Reusable Parts to grant Cycle Unending for 25 seconds, increasing the potency of your damage done by 1% for every 1% Health you have more than your target. The damage bonus caps at 25%, or 10% against players.
Pound of Flesh
Pound of FleshNecromancerNecromancer Class MasteryTypePassiveEffectKnock upon death's door and demand your due. When you take damage you have a 10% chance to heal 1600 Health and restore 5% of your missing Stamina, up to once per second. This chance increases by 1% for every missing Health percent you have and the healing is based off your Max Health.
Veil's Forfeit
Veil's ForfeitNecromancerNecromancer Class MasteryTypePassiveEffectCall souls back from an early grave. Only you may grant them release. While you are in combat, directly healing a target below 66% Health relinquishes them from death's clutches and allows you to use a corpse consuming ability against them within 10 seconds, up to once every second. Extends the duration of Major Vulnerability you apply by 50%.
Nightblade
Assassination
Master Assassin
Master AssassinNightbladeAssassinationTypePassiveEffectIncreases your Critical Chance rating against enemies you are flanking by 1448, increasing your chance to critically strike by |6.6%.
Executioner
ExecutionerNightbladeAssassinationTypePassiveEffectWhen an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina.
Pressure Points
Pressure PointsNightbladeAssassinationTypePassiveEffectIncreases your Critical Chance rating by 438 for each Nightblade ability slotted, increasing your chance to critically strike by 2% per ability.
Hemorrhage
HemorrhageNightbladeAssassinationTypePassiveEffectWITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Critically striking in any form grants you and your group Minor Savagery , increasing Critical Chance by 6% for 20 seconds.
Nightblade Class Mastery
Nocturnal Inspiration
Nocturnal InspirationNightbladeNightblade Class MasteryTypePassiveEffectThe Night Mistress rewards those who strike without reservation. Upgrades rank 2 of Hemorrhage to have a chance to generate 2 Ultimate while in combat. This effect can occur once every 0.3 seconds and the chance is equal to your Weapon Critical chance.
An Eye for Exploitation
An Eye for ExploitationNightbladeNightblade Class MasteryTypePassiveEffectEvery strike, every stab, is a step towards execution. Increases your Weapon and Spell Damage by up to 2000, based on your target's missing Health. Reduces your damage taken by up to 20%, based on your attacker's missing Health. Both effects are halved against targets with Battle Spirit.
Above and Beyond
Above and BeyondNightbladeNightblade Class MasteryTypePassiveEffectAn assassin is only as good as their reputation. Increases your Critical Damage and Healing by 25%. This effect is reduced to 5% against targets with Battle Spirit. Increases your maximum Critical Damage and Healing by 30%.
Cutthroat's Focus
Cutthroat's FocusNightbladeNightblade Class MasteryTypePassiveEffectThis duel will be their last. For you, it's just another dance. Activating a Nightblade ability while bracing causes you to dodge attacks for 0.3 seconds. Whenever you dodge an attack, your attacker's psyche suffers, increasing their damage taken by 5% for 5 seconds, increasing to 20 seconds against monsters.
Share the Spoils
Share the SpoilsNightbladeNightblade Class MasteryTypePassiveEffectSecrets and coin are tools as sharp as the daggers you wield. Upgrades rank 2 of Transfer to grant group members 250 Magicka and Stamina, 2 Ultimate, and doubles the Ultimate you gain when it activates.
Shadow
Refreshing Shadows
Refreshing ShadowsNightbladeShadowTypePassiveEffectIncreases your Health, Stamina, and Magicka Recovery by 15%.
Shadow Barrier
Shadow BarrierNightbladeShadowTypePassiveEffectCasting a Shadow ability grants you Major Resolve for 12 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 2 seconds for each piece of Heavy Armor equipped. Current duration: 12 seconds
Dark Vigor
Dark VigorNightbladeShadowTypePassiveEffectIncreases your Max Health by 5% for each Shadow ability slotted.
Dark Veil
Dark VeilNightbladeShadowTypePassiveEffectIncreases the duration of your Shadow abilities by 2 seconds. Does not apply to Shadow Cloak or its morphs.
Siphoning
Catalyst
CatalystNightbladeSiphoningTypePassiveEffectAfter drinking a potion you gain 22 Ultimate.
Magicka Flood
Magicka FloodNightbladeSiphoningTypePassiveEffectWITH A SIPHONING ABILITY SLOTTED Increases your Max Magicka and Stamina by 6%.
Soul Siphoner
Soul SiphonerNightbladeSiphoningTypePassiveEffectIncreases your healing done by 3% for each Siphoning ability slotted.
Transfer
TransferNightbladeSiphoningTypePassiveEffectCasting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.
Sorcerer
Daedric Summoning
Rebate
RebateSorcererDaedric SummoningTypePassiveEffectYou restore 371 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Power Stone
Power StoneSorcererDaedric SummoningTypePassiveEffectReduces the cost of your Ultimate abilities by 15%.
Daedric Protection
Daedric ProtectionSorcererDaedric SummoningTypePassiveEffectReduce your damage taken by 5% while you have a Daedric Summoning ability active.
Expert Summoner
Expert SummonerSorcererDaedric SummoningTypePassiveEffectIncreases your Magicka and Stamina by 5%. Increases your Max Health by 5% if you have a permanent summoned combat pet active.
Dark Magic
Unholy Knowledge
Unholy KnowledgeSorcererDark MagicTypePassiveEffectReduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
Blood Magic
Blood MagicSorcererDark MagicTypePassiveEffectWhen you cast a Dark Magic ability with a cost, you heal for 960 Health if you are not at full Health. This portion of the ability scales off your Max Health. If your Health is full, the higher of your Max Magicka or Stamina is increased by 10% for 10 seconds.
Persistence
PersistenceSorcererDark MagicTypePassiveEffectAfter blocking an attack, your next Health, Magicka, or Stamina ability costs 18% less.
Exploitation
ExploitationSorcererDark MagicTypePassiveEffectAttempting to activate a Dark Magic skill grants you and your group 2974 Offensive Penetration for 20 seconds.
Sorcerer Class Mastery
Conservation of Energy
Conservation of EnergySorcererSorcerer Class MasteryTypePassiveEffectSpellcasting is second nature to you. A skill honed by tireless study. Upgrades rank 2 of Blood Magic to work with all abilities with a cost, excluding cost per tick abilities, and restores 180 Magicka and 207 Stamina when it activates. This effect scales off your Max Magicka and Stamina.
Font of Power
Font of PowerSorcererSorcerer Class MasteryTypePassiveEffectWithin you is a wellspring of near unlimited power. Upgrades rank 2 of Exploitation to work with any Sorcerer ability and increases your Weapon and Spell Damage by 7% for 10 seconds. The Weapon and Spell Damage increases by 1% for every 1750 Max Magicka or Stamina you have, whichever is higher.
Static Reverberation
Static ReverberationSorcererSorcerer Class MasteryTypePassiveEffectThe battlefield crackles with untapped potential. Make use of it. When you deal damage with a Sorcerer ability, you have a 20% chance to deal 315 Shock Damage, up to once every 0.1 seconds. The chance increases by 1% for every 1% missing Health the target has. The total chance is divided by 1 plus every permanent pet you have active.
Calculated Defense
Calculated DefenseSorcererSorcerer Class MasteryTypePassiveEffectSuccess is a certainty when nothing is left to chance. While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds that can absorb 5280 damage. This effect is based off your Max Health. If the shield does not break, you and nearby group members gain 6% Weapon and Spell Damage for 20 seconds.
Sphere of Influence
Sphere of InfluenceSorcererSorcerer Class MasteryTypePassiveEffectMagicka extends your reach, a benefit to those who fight beside you. Casting a damage shield on yourself or an ally grants an additional shield that absorbs up to 2400 damage for 4 seconds and 225 Health, Magicka, and Stamina Recovery for 12 seconds. The shield scales off the higher of your Max Health or Max Magicka, and is capped at 25% of the target's Max Health.
Storm Calling
Capacitor
CapacitorSorcererStorm CallingTypePassiveEffectIncreases your Health, Magicka, and Stamina Recovery by 141.
Energized
EnergizedSorcererStorm CallingTypePassiveEffectIncreases your Physical and Shock Damage by 5%.
Amplitude
AmplitudeSorcererStorm CallingTypePassiveEffectIncreases your damage done against enemies by 1% for every 10% current Health they have.
Expert Mage
Expert MageSorcererStorm CallingTypePassiveEffectIncreases your Weapon and Spell Damage by 108 for each Sorcerer ability slotted.
Templar
Aedric Spear
Piercing Spear
Piercing SpearTemplarAedric SpearTypePassiveEffectWITH AN AEDRIC SPEAR ABILITY SLOTTED Increases your Critical Damage by 12%. Increases your damage done to blocking players by 12%.
Spear Wall
Spear WallTemplarAedric SpearTypePassiveEffectWHEN ACTIVATING AN AEDRIC SPEAR ABILITY Gain Minor Berserk and Minor Protection for 6 seconds, increasing damage done and reducing damage taken by 5%.
Burning Light
Burning LightTemplarAedric SpearTypePassiveEffectWhen you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 500 Magic Damage to your target. This effect can stack once every half second and scales off the higher of your Weapon or Spell Damage.
Balanced Warrior
Balanced WarriorTemplarAedric SpearTypePassiveEffectEach Templar ability slotted increases your Armor. Your Weapon and Spell Damage bonus depends on your total Armor and the number of Templar abilities slotted.
Dawn's Wrath
Enduring Rays
Enduring RaysTemplarDawn's WrathTypePassiveEffectIncreases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.
Prism
PrismTemplarDawn's WrathTypePassiveEffectCasting a Dawn's Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds.
Illuminate
IlluminateTemplarDawn's WrathTypePassiveEffectCasting a Dawn's Wrath ability grants you and your group 2974 Armor for 20 seconds.
Restoring Spirit
Restoring SpiritTemplarDawn's WrathTypePassiveEffectReduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.
Restoring Light
Mending
MendingTemplarRestoring LightTypePassiveEffectIncreases your healing done by up to 13%, in proportion to the severity of the target's wounds.
Sacred Ground
Sacred GroundTemplarRestoring LightTypePassiveEffectWhile standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending , increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
Light Weaver
Light WeaverTemplarRestoring LightTypePassiveEffectWhen you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. Activating an ability with a cast or channel time while in combat causes you to automatically block all attacks at no cost for 2 seconds, up to once every 15 seconds.
Master Ritualist
Master RitualistTemplarRestoring LightTypePassiveEffectIncreases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
Templar Class Mastery
Bastion of Light
Bastion of LightTemplarTemplar Class MasteryTypePassiveEffectLight consecrates the ground on which you tread. Sacred Ground is now applied while you are in your own Nova and Spear Shards, and while Radial Sweep and Solar Barrage are active. While Sacred Ground is active, you heal for 1280 Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate.
Devout Guardian
Devout GuardianTemplarTemplar Class MasteryTypePassiveEffectRadiant is the shield that pushes back the dark. While Sacred Ground is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to 3200 damage and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.
Bright Harbinger
Bright HarbingerTemplarTemplar Class MasteryTypePassiveEffectLight's banner instills hope. You are its bearer. Upgrades rank 2 of Illuminate to also grant Bright Harbinger for the duration, which grants 300 Weapon and Spell Damage to allies and doubles for you.
Judgment's Brand
Judgment's BrandTemplarTemplar Class MasteryTypePassiveEffectJudgement follows in the wake of your radiance. When rank 2 of Burning Light deals damage, your Templar abilities gain 1600 damage done for 3.1 seconds. This bonus is halved against players.
Steadfast Candescence
Steadfast CandescenceTemplarTemplar Class MasteryTypePassiveEffectYour conviction is unwavering. Light gives no quarter. Sacred Ground now activates and refreshes itself while Bracing. Increases the amount of damage you can block by 20% while stationary.
Warden
Animal Companions
Bond with Nature
Bond with NatureWardenAnimal CompanionsTypePassiveEffectAnytime one of your Animal Companion skills end, you are healed for 1530 Health.
Savage Beast
Savage BeastWardenAnimal CompanionsTypePassiveEffectCasting an Animal Companions ability while are in combat generates 4 Ultimate. This effect can occur once every 8 seconds.
Flourish
FlourishWardenAnimal CompanionsTypePassiveEffectWITH AN ANIMAL COMPANION ABILITY SLOTTED Increases your Magicka and Stamina recovery by 20%.
Advanced Species
Advanced SpeciesWardenAnimal CompanionsTypePassiveEffectIncreases your Critical Damage by 5% for each Animal Companion ability slotted.
Green Balance
Accelerated Growth
Accelerated GrowthWardenGreen BalanceTypePassiveEffectWhen you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending , increasing your healing done by 16% for 4 seconds.
Nature's Gift
Nature's GiftWardenGreen BalanceTypePassiveEffectWhen you overheal yourself or an ally with a Green Balance ability, you gain 250 Magicka and 250 Stamina, up to once every 1 second.
Emerald Moss
Emerald MossWardenGreen BalanceTypePassiveEffectIncreases your healing done with Green Balance abilities by 5% for each Green Balance ability slotted.
Maturation
MaturationWardenGreen BalanceTypePassiveEffectWhen you activate a heal on yourself or an ally you grant the target Minor Toughness , increasing their Max Health by 10% for 20 seconds.
Warden Class Mastery
Tundra's Maw
Tundra's MawWardenWarden Class MasteryTypePassiveEffectExpose your enemies to unrelenting cold. Upgrades Chilled to also apply Major Brittle for 2.1 seconds, increasing their Critical Damage taken by 20%.
Wild Adaptation
Wild AdaptationWardenWarden Class MasteryTypePassiveEffectThe battlefield is your grove. Tend to it. Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665.
Glacial Obstinance
Glacial ObstinanceWardenWarden Class MasteryTypePassiveEffectTap into the wellspring of permafrost's resolve. Upgrades Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
Green-Keeper's Hide
Green-Keeper's HideWardenWarden Class MasteryTypePassiveEffectThe twisting of seasons has tempered your will. Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.
Bountiful Harvest
Bountiful HarvestWardenWarden Class MasteryTypePassiveEffectShare in the spoils of nature's abundance. Upgrades rank 2 of Nature's Gift to grant you and your group members Major Heroism for 3 seconds and an additional 125 Magicka and Stamina, up to once every 2 seconds.
Winter's Embrace
Glacial Presence
Glacial PresenceWardenWinter's EmbraceTypePassiveEffectIncreases your chance to apply the Chilled status effect by 250% and increases its damage by 106 The damage increasing effect scales off the higher of your Weapon or Spell Damage.
Frozen Armor
Frozen ArmorWardenWinter's EmbraceTypePassiveEffectIncreases your Physical and Spell Resistance by 1240 for each Winter's Embrace ability slotted.
Icy Aura
Icy AuraWardenWinter's EmbraceTypePassiveEffectWITH A WINTER'S EMBRACE ABILITY SLOTTED When you take direct damage from an enemy in melee range, you apply a stack of Bite of Winter to them for 3 seconds, up to 5 stacks max. Attackers at max stacks are afflicted with Major Maim for 3 seconds, reducing their damage done by 10%.
Piercing Cold
Piercing ColdWardenWinter's EmbraceTypePassiveEffectIncreases the amount of damage you block by 8% and increases your Frost Damage by 15%.
