- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)Adds 1710 Maximum Health, While you are Bracing, you and group members within 12 meters of you gain Minor Evasion, reducing damage from area attacks by 10%.
Dungeons
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Aegis Caller
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal critical damage with a Martial melee attack, unleash a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds, scales off the higher of your Weapon or Spell Damage, and is considered pet damage.

Amber Plasm
DungeonsWeaponsLight ArmorJewelry
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery

Apocryphal Inspiration
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 129 Stamina Recovery
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)You and group members within 28 meters of you gain Major Fortitude, Major Intellect, and Major Endurance, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30%.

Arkasis's Genius
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1487 Armor
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)Whenever you drink a potion while in combat, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.

Armor of Truth
DungeonsHeavy ArmorJewelryWeapons
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 460 for 10 seconds.

Aspect of Mazzatun
DungeonsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)When you take damage while under 30% Health, you heal for 10481 Health and restore 10481 Magicka and Stamina. This effect can occur once every 45 seconds.

Auroran's Thunder
DungeonsWeaponsJewelryLight Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)Dealing direct damage to a target within 10 meters of you unleashes a cone of lightning from your chest for 5 seconds, dealing 397 Shock Damage every 1 second to enemies in the cone. This effect can occur every 10 seconds, and scales off the higher of your Weapon or Spell Damage.

Azureblight Reaper
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Dealing damage over time applies a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The damage scales off your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed at a time and require 20 more stacks per group member wearing this set.

Bani's Torment
DungeonsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.

Barkskin
DungeonsMedium ArmorJewelryWeapons
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 129 Stamina Recovery
- (4 pieces)Adds 1487 Armor
- (5 pieces)Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1715 Health and restore 858 Stamina. This effect can occur once every 5 seconds.

Black Foundry Steel
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)Automatically block all attacks at no cost for 2 seconds when you begin a Heavy Attack. This effect can occur once every 12 seconds.

Black-Glove Grounding
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.

Blind Path Induction
DungeonsJewelryLight ArmorWeapons
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 4% Healing Done
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.

Blood Moon
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 2050 and attack speed by 50%. This effect can occur every 15 seconds.

Blooddrinker
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)Increases your Bleed damaging attacks by 20%.

Bone Pirate's Tatters
DungeonsWeaponsMedium ArmorJewelry
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 129 Stamina Recovery
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)While you have a drink buff active, your Max Stamina is increased by 2000 and Stamina Recovery by 133.

Brands of Imperium
DungeonsWeaponsHeavy ArmorJewelry
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 4% Healing Taken
- (5 pieces)When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds.

Burning Spellweave
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.

Caluurion's Legacy
DungeonsWeaponsLight ArmorJewelry
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 895 Flame 895 Frost 895 Shock, or 895 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.

Cinders of Anthelmir
DungeonsJewelryLight ArmorWeapons
- (2 pieces)Adds 1487 Offensive Penetration
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Dealing damage calls forth a Cindermoth to chase your target for 8 seconds. If your target dies before being reached, the Cindermoth seeks a new target within 8 meters. When the Cindermoth nears any enemy within 3 meters, it bursts after 1 second, dealing 1283 Flame Damage and Burning enemies around it. This effect reveals you, can occur once every 8 seconds, scales off your Weapon or Spell Damage, and is considered pet damage.

Combat Physician
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When your healing critically strikes, you grant your target a damage shield that absorbs 4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.

Crimson Oath's Rive
DungeonsJewelryHeavy ArmorWeapons
- (2 pieces)Adds 1487 Armor
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1487 Armor
- (5 pieces)While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.

Crimson Twilight
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 4% Healing Taken
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 1947 Bleed Damage to nearby enemies and healing you for the damage done. This effect reveals you, can occur once every 8 seconds, and scales off your Max Health.
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