- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you deal damage with a fully-charged Heavy Attack, you deal an additional 2215 Flame Damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage.
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Sword Dancer
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 600 Weapon and Spell Damage to your Dual Wield abilities.

Talfyg's Treachery
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Increases your Weapon and Spell Damage by 372. Increases your damage taken from Flame and Fighter's Guild abilities by 5%.

Tarnished Nightmare
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1130 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Telvanni Enforcer
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)While Bracing, increase your Magicka Recovery by 369. While you are not Bracing, increase your Stamina Recovery by 369.

The Ice Furnace
DungeonsWeaponsHeavy ArmorJewelry
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal Frost Damage, you deal an additional 238 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.

The Worm's Raiment
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Magicka Recovery
- (5 pieces)Grants 145 Magicka Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.

Thunder Caller
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1487 Offensive Penetration
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing 467 Shock Damage and leaving a 4 meter lightning crater at their location for 7 seconds, dealing 467 Shock Damage per second to enemies inside. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.

Titanborn Strength
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 1487 Offensive Penetration
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)Adds 110 Weapon and Spell Damage and 1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.

Tools of the Trapmaster
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 353 Physical Damage per stack consumed.

Toothrow
DungeonsMedium ArmorJewelryWeapons
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)Adds 171 Weapon and Spell Damage, Gain Major Savagery at all times, increasing your Weapon and Spell Critical rating by 2629.

Tormentor
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 4% Healing Taken
- (4 pieces)Adds 4% Healing Taken
- (5 pieces)When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.

Trappings of Invigoration
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 129 Stamina Recovery
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 129 Stamina Recovery
- (5 pieces)When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds.

Treasure Hunter
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)Adds 171 Weapon and Spell Damage, Gain Major Savagery at all times, increasing your Weapon and Spell Critical rating by 2629.

True-Sworn Fury
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)Adds 708 Critical Chance and increases your Critical Damage by 4%. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.

Turning Tide
DungeonsHeavy ArmorJewelryWeapons
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2224 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.

Tzogvin's Warband
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 177 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.

Ulfnor's Favor
DungeonsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
- (4 pieces)Adds 4% Healing Taken
- (5 pieces)Increases the Magicka or Stamina your Heavy Attacks restore by 30%.

Undaunted Bastion
DungeonsLight ArmorMedium ArmorHeavy ArmorJewelryWeapons
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1487 Armor
- (4 pieces)Adds 1487 Armor
- (5 pieces)When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 14127 damage for 6 seconds. This effect can occur once every 10 seconds.

Undaunted Infiltrator
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds.

Undaunted Unweaver
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds.

Unleashed Ritualist
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Increases your pet damage done by 20%.

Unleashed Terror
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.

Vandorallen's Resonance
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1487 Offensive Penetration
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 914 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
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