- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 920 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
Dungeons
Browse The Elder Scrolls Online sets in the Dungeons category.
Dungeons
View all setsDungeons
150 of 150 sets · Page 5 of 7
No sets match your search and filters.

Renald's Resolve
DungeonsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 4% Healing Taken
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 420. This effect can occur once every half second and can stack up to 9 times.

Ritemaster's Bond
DungeonsJewelryLight ArmorWeapons
- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Adds 4% Healing Done
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 982 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.

Runecarver's Blaze
DungeonsJewelryLight ArmorWeapons
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)Your damage over time effects deal an additional 209 Flame Damage every third damage tick. This damage scales off your Weapon or Spell Damage.

Rush of Agony
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 129 Stamina Recovery
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.

Sanctuary
DungeonsWeaponsJewelryLight Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 4% Healing Taken
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.

Savage Werewolf
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 291 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage. If you are in Werewolf Transformation, you also gain 6% damage done.

Scathing Mage
DungeonsWeaponsJewelryLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.

Scavenging Demise
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)When you deal Critical Poison Damage to an enemy, unleash the Scavenging Maw to attack your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds, scales off the higher of your Weapon or Spell Damage, and is considered pet damage.

Scorion's Feast
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 129 Magicka Recovery
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 307 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 307 Weapon and Spell Damage.

Sergeant's Mail
DungeonsHeavy ArmorJewelryWeapons
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 129 Health Recovery
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every second and stacks up to 4 times.

Sheer Venom
DungeonsWeaponsJewelryMedium Armor
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal damage with an Execute ability you infect the enemy, dealing 1092 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage.

Shroud of the Lich
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Magicka Recovery
- (5 pieces)When you cast an ability that costs resources while under 33% Magicka while in combat, your Magicka Recovery is increased by 1106 for 20 seconds. This effect can occur once every 1 minute.

Silver Rose Vigil
DungeonsJewelryHeavy ArmorWeapons
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)When you Block, gain a stack of Realmshaper for 15 seconds, gaining up to 1 stack every 0.5 seconds. When you reach 3 stacks, you consume them and launch necrotic energy at your attacker, dealing 3226 Magic Damage and applying Major Maim for 12 seconds, reducing their damage done by 10%. Once you fire the necrotic energy, you cannot gain additional stacks of Realmshaper for 12 seconds. Damage scales off your Max Health.

Sluthrug's Hunger
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 129 Stamina Recovery
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.

Spell Power Cure
DungeonsWeaponsJewelryLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.

Spelunker
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 129 Stamina Recovery
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 730 Magicka and Stamina. This effect can occur once every 5 seconds.

Spider Cultist Cowl
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 600 Weapon and Spell Damage to your Destruction Staff abilities.

Spriggan's Vigor
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal Critical Damage, restore 100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 222. This effect can stack up to 10 times and can occur once every 0.5 seconds.

Stone's Accord
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 4% Healing Done
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds.

Stonehulk Domination
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.

Storm Master
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.

Storm-Cursed's Revenge
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)When you deal Shock Damage, you have a 15% chance to deal 433 Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.

Strength of the Automaton
DungeonsJewelryMedium ArmorWeapons
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 1096 Maximum Stamina
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 400 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
The results could not be loaded. Please try again.
