- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)Adds 1096 Maximum Magicka, When an ally activates a synergy you have created within 10 seconds, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target.
ESO Sets
Browse The Elder Scrolls Online sets and combine filters to find the ones that fit your build. Each entry gathers its category, piece bonuses, source and related effects.
Set catalog
706 of 706 sets · Page 17 of 30
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Perfected False God's Devotion
TrialsJewelryWeaponsLight Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)Adds 129 Weapon and Spell Damage, Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.

Perfected Force Overflow
ArenaWeapons
- (2 pieces)Adds 877 Maximum Magicka, Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.

Perfected Frenzied Momentum
ArenaWeapons
- (2 pieces)Adds 877 Maximum Stamina, While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.

Perfected Gallant Charge
ArenaWeapons
- (2 pieces)Adds 1190 Armor, Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.

Perfected Grand Rejuvenation
ArenaWeapons
- (2 pieces)Adds 877 Maximum Magicka, The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.

Perfected Harmony in Chaos
TrialsJewelryLight ArmorWeapons
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 200 Weapon and Spell Damage, Adds 129 Weapon and Spell Damage, While in combat, activating a synergy increases your Weapon and Spell Damage by 88 for 15 seconds, stacking up to 5 times.

Perfected Kazpian's Cruel Signet
TrialsJewelryWeaponsMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)Adds 129 Weapon and Spell Damage, On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 773 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.

Perfected Kyne's Wind
TrialsJewelryWeaponsLight Armor
- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 4% Healing Done
- (5 pieces)Adds 129 Magicka Recovery, When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.

Perfected Lucent Echoes
TrialsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)Adds 1206 Maximum Health, While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.

Perfected Mantle of Siroria
TrialsWeaponsJewelryLight Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 200 Weapon and Spell Damage, Adds 129 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.

Perfected Mender's Ward
ArenaWeapons
- (2 pieces)Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.

Perfected Merciless Charge
ArenaWeapons
- (2 pieces)Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.

Perfected Mora Scribe's Thesis
TrialsJewelryWeaponsLight Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 657 Critical Chance, Increase your Critical Chance by 154 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.

Perfected Peace and Serenity
TrialsJewelryWeaponsLight Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 129 Weapon and Spell Damage, While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.

Perfected Pearlescent Ward
TrialsWeaponsHeavy ArmorJewelry
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 4% Healing Taken
- (5 pieces)Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Pearlescent Ward increases damage reduction from non-player enemies by up to 66% based on the number of group members that are dead.

Perfected Piercing Spray
TrialsWeapons
- (2 pieces)Adds 1190 Offensive Penetration, When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow attacks for 10 seconds.

Perfected Pillager's Profit
TrialsWeaponsJewelryLight Armor
- (2 pieces)Adds 4% Healing Done
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 2% of Ultimate spent as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.

Perfected Point-Blank Snipe
ArenaWeapons
- (2 pieces)Adds 103 Weapon and Spell Damage, Increases your damage done with Snipe based on how close you are to your target. Max Damage: 33% at 3 meters. Minimum Damage: 5% at 18.5 meters.

Perfected Precise Regeneration
ArenaWeapons
- (2 pieces)Adds 526 Critical Chance, When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical strikes.

Perfected Puncturing Remedy
ArenaWeapons
- (2 pieces)Adds 3% Healing Taken, When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.

Perfected Radial Uppercut
ArenaWeapons
- (2 pieces)Adds 1190 Offensive Penetration, Uppercut deals 45% of its damage to all enemies near your primary target.

Perfected Rampaging Slash
ArenaWeapons
- (2 pieces)Adds 77 Magicka Recovery, Adds 77 Stamina Recovery, When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1904 Magicka and Stamina.

Perfected Recovery Convergence
TrialsJewelryLight ArmorWeapons
- (2 pieces)Adds 4% Healing Done
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)Adds 4% Healing Done, While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you.
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