- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
ESO Sets
Browse The Elder Scrolls Online sets and combine filters to find the ones that fit your build. Each entry gathers its category, piece bonuses, source and related effects.
Set catalog
706 of 706 sets · Page 13 of 30
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Lucilla's Windshield
DungeonsJewelryWeaponsHeavy Armor
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1096 Maximum Stamina
- (5 pieces)Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.

Lunar Bastion
TrialsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.

Lustrous Soulwell
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 129 Health Recovery
- (3 pieces)Adds 129 Magicka Recovery
- (4 pieces)Adds 1096 Maximum Magicka
- (5 pieces)When you use an Ultimate ability while in combat, you and the closest 3 group members within 28 meters of you gain 465 Health Recovery, Magicka Recovery, and Stamina Recovery that lasts for 2 seconds for each 20 Ultimate spent.

Maarselok
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 1096 Maximum Stamina
- (2 pieces)When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1493 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, reduced to 3% against players, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

Macabre Vintage
OverlandWeaponsJewelryMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 129 Weapon and Spell Damage
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 150 Weapon and Spell Damage, When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

Mad God's Dancing Shoes
MythicLight Armor
- (1 pieces)While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects: -Create a cheese wheel under an enemy within 15 meters that deals 1250 Magic damage to enemies in 3 meters after 1 second. -Deal 1000 Physical damage to enemies facing you after 1.5 seconds. -Deal 1395 Magic damage to the nearest enemy. -Gain Major Expedition for 4.5 seconds. -Restore 1172 Stamina. -Reduce the cost of your next non-Ultimate ability by 14%. -Gain 7 Ultimate.

Mad Tinkerer
OverlandWeaponsLight ArmorJewelry
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal damage, you unleash a Verminous Fabricant that charges forward, dealing 1505 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect reveals you, can occur once every 8 seconds, scales off the higher of your Weapon or Spell Damage, and is pet damage.

Magicka Furnace
DungeonsJewelryWeaponsLight Armor
- (2 pieces)Adds 1487 Armor
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you take damage while you are under 50% Magicka, you restore 7590 Magicka. This effect can occur once every 30 seconds.

Magma Incarnate
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
- (2 pieces)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.

Magnus' Gift
CraftableWeaponsLight ArmorJewelryHeavy ArmorMedium Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 129 Magicka Recovery
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you cast a Magicka ability, you have a 15% chance to negate that ability's cost.

Malacath's Band of Brutality
MythicJewelry
- (1 pieces)Increases your damage done by 16% but decreases your Critical Damage done by 50%.

Maligalig's Maelstrom
DungeonsLight ArmorJewelryWeapons
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 4% Healing Done
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you overheal yourself or a group member with a Direct Heal, you apply Maligalig's Maelstrom to the target for 6 seconds, dealing 33% of the overhealing amount, up to a maximum of 3300, as Shock Damage once every 1 second to enemies within 7 meters. This effect prevents the target from concealing their presence and can occur once every 10 seconds.

Mantle of Siroria
TrialsWeaponsJewelryLight Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.

Mara's Balm
PvPWeaponsJewelryHeavy Armor
- (2 pieces)Adds 1487 Armor
- (3 pieces)Adds 424 Critical Resistance
- (4 pieces)Adds 4% Healing Taken
- (5 pieces)When a negative effect is removed from you, restore 1106 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1106 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.

Marauder's Haste
OverlandJewelryWeaponsLight Armor
- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Magicka Recovery
- (5 pieces)When you apply a damage shield to yourself or an ally, increase your Movement Speed by 20% for 9 seconds.

Mark of the Pariah
OverlandWeaponsHeavy ArmorJewelry
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1487 Armor
- (4 pieces)Adds 1487 Armor
- (5 pieces)Increases your Physical and Spell Resistance by up to 10206 based on your missing Health.

Marksman's Crest
PvPWeaponsJewelryMedium Armor
- (2 pieces)Adds 129 Stamina Recovery
- (3 pieces)Adds 129 Stamina Recovery
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.

Markyn Ring of Majesty
MythicJewelry
- (1 pieces)Gain 100 Weapon and Spell Damage and 1157 Armor for every set you are wearing 3 or more pieces of.

Master Architect
TrialsWeaponsJewelryLight Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing damage done to monsters by 10%.

Maw of the Infernal
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 129 Weapon and Spell Damage
- (2 pieces)When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 600 Flame damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.

Mechanical Acuity
CraftableWeaponsLight ArmorJewelryHeavy ArmorMedium Armor
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 1096 Maximum Magicka
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.

Medusa
DungeonsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%.

Mender's Ward
ArenaWeapons
- (2 pieces)Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
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