- (1 pieces)Adds 1096 Maximum Magicka
- (2 pieces)When you deal Flame or Shock Damage, you have a 33% chance to bring down a meteor shower that deals 146 Flame damage and 146 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
ESO Sets
Browse The Elder Scrolls Online sets and combine filters to find the ones that fit your build. Each entry gathers its category, piece bonuses, source and related effects.
Set catalog
706 of 706 sets · Page 11 of 30
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Immolator Charr
Monster SetsHeavy ArmorMedium ArmorLight Armor
- (1 pieces)Adds 1487 Armor
- (2 pieces)Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.

Immortal Warrior
TrialsWeaponsHeavy ArmorJewelry
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 4% Healing Taken
- (5 pieces)When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.

Imperial Physique
PvPMedium ArmorJewelryWeaponsHeavy ArmorLight Armor
- (2 pieces)Adds 129 Stamina Recovery
- (3 pieces)Adds 129 Magicka Recovery
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

Impregnable Armor
PvPWeaponsHeavy ArmorJewelryMedium ArmorLight Armor
- (2 pieces)Adds 424 Critical Resistance
- (3 pieces)Adds 424 Critical Resistance
- (4 pieces)Adds 424 Critical Resistance
- (5 pieces)Adds 986 Critical Resistance

Indomitable Fury
PvPWeaponsLight ArmorJewelry
- (2 pieces)Adds 424 Critical Resistance
- (3 pieces)Adds 424 Critical Resistance
- (4 pieces)Adds 129 Stamina Recovery
- (5 pieces)After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.

Infallible Mage
TrialsWeaponsJewelryLight Armor
- (2 pieces)Adds 657 Critical Chance
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Infernal Guardian
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 1096 Maximum Magicka
- (2 pieces)When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.

Innate Axiom
CraftableWeaponsLight ArmorJewelryHeavy ArmorMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina
- (4 pieces)Adds 657 Critical Chance
- (5 pieces)Adds 400 Weapon and Spell Damage to your Class abilities.

Inventor's Guard
TrialsWeaponsJewelryLight Armor
- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 pieces)Adds 4% Healing Done
- (5 pieces)When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing damage taken from monsters by 10%.

Iron Flask
CraftableWeaponsLight ArmorJewelryHeavy ArmorMedium Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1487 Armor
- (5 pieces)When you drink a potion while in combat, gain 7779 Armor for 20 seconds.

Ironblood
DungeonsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1487 Armor
- (4 pieces)Adds 1487 Armor
- (5 pieces)When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.

Jailbreaker
DungeonsMedium ArmorJewelryWeapons
- (2 pieces)Adds 1096 Maximum Stamina
- (3 pieces)Adds 129 Stamina Recovery
- (4 pieces)Adds 129 Stamina Recovery
- (5 pieces)Adds 142 Stamina Recovery, Gain Minor Expedition at all times, increasing your Movement Speed by 15%.

Jailer's Tenacity
DungeonsWeaponsJewelryHeavy Armor
- (2 pieces)Adds 4% Healing Taken
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 4% Healing Taken
- (5 pieces)When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.

Jerall Mountains Warchief
PvPMedium ArmorLight ArmorHeavy Armor
- (1 pieces)Adds 129 Weapon and Spell Damage
- (2 pieces)Dealing direct damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

Jerensi's Bladestorm
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 1487 Offensive Penetration
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 4430 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 2215 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Jolting Arms
DungeonsHeavy ArmorJewelryWeapons
- (2 pieces)Adds 1206 Maximum Health
- (3 pieces)Adds 1487 Armor
- (4 pieces)Adds 1487 Armor
- (5 pieces)When you Block, you charge your arms, increasing your Physical and Spell Resistance by 4620 for 6 seconds and causing your next Bash attack to deal an additional 3513 damage. This effect can occur once every 6 seconds.

Jorvuld's Guidance
DungeonsWeaponsLight ArmorJewelry
- (2 pieces)Adds 129 Magicka Recovery
- (3 pieces)Adds 129 Magicka Recovery
- (4 pieces)Adds 4% Healing Done
- (5 pieces)While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.

Judgment of Akatosh
PvPWeaponsJewelryHeavy Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 1206 Maximum Health
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)Adds 2291 Armor, When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.

Kagrenac's Hope
CraftableWeaponsLight ArmorJewelryHeavy ArmorMedium Armor
- (2 pieces)Adds 1096 Maximum Magicka
- (3 pieces)Adds 129 Magicka Recovery
- (4 pieces)Adds 1206 Maximum Health
- (5 pieces)Adds 222 Weapon and Spell Damage, Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.

Kargaeda
Monster SetsHeavy ArmorLight ArmorMedium Armor
- (1 pieces)Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
- (2 pieces)On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical damage every second, while group members reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Kazpian's Cruel Signet
TrialsJewelryWeaponsMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 pieces)Adds 1487 Offensive Penetration
- (5 pieces)On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 773 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.

Kinras's Wrath
DungeonsJewelryWeaponsMedium Armor
- (2 pieces)Adds 129 Weapon and Spell Damage
- (3 pieces)Adds 657 Critical Chance
- (4 pieces)Adds 129 Weapon and Spell Damage
- (5 pieces)Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, group members within 12 meters of you gain Minor Berserk, increasing their damage done by 5%.

Kjalnar's Nightmare
Monster SetsHeavy ArmorMedium ArmorLight Armor
- (1 pieces)Adds 129 Weapon and Spell Damage
- (2 pieces)Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2222 Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
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