Intricate Runeforms
With a Curative Runeforms Ability Slotted Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%.
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With a Curative Runeforms Ability Slotted Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%.

Focus your body and mind into a meditative state, healing for 1800 Health and restoring 1500 Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted. Maintaining the channel increases the amount of Health restored.
Morph of Meditate

Rush an enemy and ram them, dealing 1394 Physical Damage and stunning them for 4 seconds. The stun duration increases by up to 50%, based on how far you traveled. You automatically block all attacks at no cost for 0.5 seconds after activating. Stuns longer based on the distance traveled. Reduces the cost.
Morph of Shield Charge

Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.

Judgement follows in the wake of your radiance. When rank 2 of Burning Light deals damage, your Templar abilities gain 1600 damage done for 3.1 seconds. This bonus is halved against players.

Increases your Max Health by 2% for each piece of Heavy Armor equipped.

Fibrous plants in the world will be easier to see when you are 40 meters or closer.

Antiquity Dig Sites will be easier to see when you are 30 meters or closer.

Jewelry Seams in the world will be easier to see when you are 40 meters or closer.

Ore in the world will be easier to see when you are 40 meters or closer.

Herbs and fungi in the world will be easier to see when you are 40 meters or closer.

Runes in the world will be easier to see when you are 40 meters or closer.

Treasure Chests will be easier to see when you are 30 meters or closer.

Wood in the world will be easier to see when you are 40 meters or closer.
Reduces bounties you willingly pay to guards and fences by 40%.

Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for 2400 if the enemy dies within 2 seconds of being struck. Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.
Morph of Assassin's Blade

Companion launches a searing fireball at themselves or an ally to cauterize their wounds, healing for 4212 Health. Used when Companion or an ally is below 75% Health.

Allows the use of up to 3 reagents while mixing Potions or Poisons.

Slash enemies in front of you, causing them to bleed for 6967 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect.

WITH AN EARTHEN HEART ABILITY ACTIVE Given time, the smallest rock on the mountain can cascade into pure devastation. Whenever you deal damage you gain a stack of Landslide which increases your damage done by 1% per stack, up to 12 times. This effect can occur once every 4 seconds. Every 6 seconds you fail to generate a stack, you instead lose a stack.

Reduces research times by 25%, and limits research time to 10 days.
Increase your Max Health by 2412.

Lash an enemy with flame, dealing 2323 Flame Damage. Hitting an Off Balance enemy grants 5 stacks of Volcanic Whip for 20 seconds, up to once every 20 seconds. Volcanic Whip replaces this ability and consumes a stack to instead deal 4338 Flame Damage to your target and all nearby enemies.

Let others be swept along in the wake of your flame. Activating rank 2 of The Storm Voice grants you and group members within 28 meters of you Major Berserk and Protection for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.
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