Unflinching Rage
Increases your Max Health by 1000. When you deal damage, you heal for 2125 Health. This can occur once every 4 seconds.
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Increases your Max Health by 1000. When you deal damage, you heal for 2125 Health. This can occur once every 4 seconds.

Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.

Build a fury worthy of Malacath's admiration over 2 seconds before unleashing it, dealing 5722 Physical Damage to up to 12 nearby enemies. You cannot conceal your presence while active and the damage scales off your total Armor.

Companion builds up rage, then unleashes it in a devastating explosion around them. The explosion deals 8829 Flame Damage to enemies and stuns them for 4 seconds, while also releasing four lines of fire in a cross formation over 10 seconds that deal an additional 2207 Flame Damage to any enemy they hit.

While you are at Vampire Stage 4 Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.

Desecrate the ground at the target location, dealing 3190 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability , reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 2249 Frost Damage to nearby enemies and healing for the damage done. Applies Major Breach and Minor Vulnerability each tick, persisting for a duration when enemies leave the area.
Morph of Boneyard

Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.

Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 899 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second. Deals damage to the attacker and anyone near them when they trigger any of the effects.
Morph of Eclipse

Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance. The wall explodes when it expires, dealing additional damage.
Morph of Wall of Elements

Requires 5 pieces of heavy armor equipped Intensify your physical presence to gain Major Resolve , increasing your Physical and Spell Resistance by 5948 for 20 seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.

Intensify your physical presence to gain Major Resolve , increasing your Physical and Spell Resistance by 5948 for 20 seconds. While this effect persists, each piece of Heavy Armor worn decreases the cost of Break Free by 5%. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration. Decreases the cost as the ability ranks up. While active, each piece of Heavy Armor worn decreases the cost of Break Free.
Morph of Unstoppable

Slam an enemy with an upward swing, dealing 2672 Physical Damage.

Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5382 Flame Damage over 30 seconds. Upon activation you gain Major Savagery for 30 seconds, increasing Critical Chance by 12%. Increases the duration.
Morph of Sun Fire

CRIMINAL ACT Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. This ability is considered direct damage.

Companion disappears in a puff of smoke, healing to full Health and becoming invisible for 6 seconds. Used when Companion is below 50% Health.

Companion launches a nightmarish exploding skull at an enemy, dealing 10825 Flame Damage.

Fire a burst at your feet while flipping backwards 15 meters. Casting again within 4 seconds increases the cost by 33%.

Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1439 Magic Damage to them every 1 second, and granting you and your allies Major Protection , reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9107 Health over 4 seconds. Enemies in the area take damage over time.
Morph of Consuming Darkness

Decreases detection range of Witnesses and Guards by 10%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.

Call souls back from an early grave. Only you may grant them release. While you are in combat, directly healing a target below 66% Health relinquishes them from death's clutches and allows you to use a corpse consuming ability against them within 10 seconds, up to once every second. Extends the duration of Major Vulnerability you apply by 50%.

Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.

Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 9056 Physical Damage to up to 6 enemies and immobilize them for 3 seconds.

Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3600 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health.

Breach the world walls to create a portal at a target location, teleporting yourself to it immediately and generating Crux.
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