Sundering Swing
- Target:
- Enemy
Smash Volendrung into a structure, dealing 15960 Phyiscal Damage every 0.8 seconds for 3 seconds.
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Smash Volendrung into a structure, dealing 15960 Phyiscal Damage every 0.8 seconds for 3 seconds.

Roil the air around you or an ally, granting a damage shield that absorbs up to 4958 for 6 seconds. This ability scales off the higher of your Max Magicka or Stamina and is capped at 50% of the target's Max Health.

Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1038 Magic Damage every 1 second. The globe also damages enemies standing inside it.
Morph of Negate Magic

Invoke Meridia's name to gain Major Brutality , increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.

Slash an enemy, dealing 2400 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds. Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
Morph of Veiled Strike

Increases Physical and Spell Resistance by 3% and healing done by 3%.

Steal an enemy's life force, dealing 2683 Magic Damage and healing you for 33% of the damage inflicted every 2 seconds for 10 seconds. Deals 1% more damage for every 2% Health you have. Removes Health cost, increases damage, but only heals yourself.
Morph of Strife

Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 4631 Magic Damage over 20 seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second. Bats swarm around you and deal damage to enemies that come close.
Morph of Blood Scion

With a sweep that Morihaus would praise, you deal 8663 Magic Damage to an enemy and to up to 2 additional enemies in front of you. This damage is increased by up to 25% to enemies below 50% Health.

Companion floods an enemy with steel, battering them with five consecutive attacks that each deal 1112 Physical Damage.

Increases your Weapon and Spell Damage by 258. Reduces the cost of Sprint by 12% and increases the Movement Speed bonus of Sprint by 10%.

Bounty is decreased by 115 after 3 minutes. Heat is decreased by 64 after 3 seconds.

Companion commands a cliff racer to dive bomb an enemy, dealing 10226 Magic Damage. If they are more than 7 meters away from the target, they set them Off Balance for 7 seconds.

WITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%.

Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for 971 Your Heavy Attacks heal for 863 every 1 second, and restore 1155 Magicka to you for successfully healing. You heal yourself for 50% of the amount of healing done to the ally. You heal yourself for a percentage of the healing done to the ally.
Morph of Mend Wounds
Increases your Max Magicka by 2000.

WHILE YOU ARE EMPEROR Increases your damage done with Siege Weapons to Keeps and other Siege Weapons while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100%
Allows the use of Ancestor Silk and Rubedo Leather.

Launch yourself at an enemy, dealing 4105 Flame Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. Upon activation you are filled with draconic fury for 15 seconds, increasing your damage done by 10%. This effect's potency doubles against monsters. Increases the damage and increases your damage done for a duration after activating.
Morph of Dragon Leap

Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1742 Physical Damage. After 10 seconds the webs explode, dealing 2323 Poison Damage to enemies within. A ranged ally can activate the Arachnophobia synergy on an affected enemy, dealing 2249 Poison Damage to them, fearing them for 4 seconds, and summoning a spider to attack for 10 seconds. The spider bites enemies for 674 Physical Damage. The synergy also fears the enemy.
Morph of Trapping Webs

More than doubles the chances to improve items with tannins.

Flash through the shadows and ambush an enemy, dealing 1602 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

More than doubles the chances to improve items with tempers.
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