Vengeance Reanimate
- Cost:
- 350Ultimate
- Target:
- Ground
- Maximum range:
- 28 meters
- Radius:
- 12 meters
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
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1301 of 1301 skills · Page 51 of 55
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Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.

Share your staff's life-giving energy, healing you or a nearby ally for 25512 Health over 6 seconds.

Channel the abyssal sea to coalesce a beam of restorative energy. The beam heals up to 6 of you and allies in its path for 44096 Health over 4.5 seconds. Consume Crux to also restore 672 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.

Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 15750 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.

Champion the cause of divine glory to apply Minor Endurance , Minor Fortitude , and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%.

Siphon the last remnants of life from a corpse, healing for 13584 Health to up to 6 of you and allies around the corpse after 1 second. Heals up to 100% more Health to targets under 50% Health.

Launch a blinding flare, revealing up to 6 stealthed and invisible enemies in the target area. Exposed enemies take 10500 Magic Damage and cannot return to stealth or invisibility for 6 seconds.

Spin around and strike an enemy down, dealing 5250 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health.

Channel the grace of the gods, healing you or 3 nearby allies for 12600 Health every 1 second for 3 seconds. While channeling this ability you gain immunity to all disabling effects.

Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948.

Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

Craft an Apocryphal rune before launching it at a foe, dealing 9450 Magic Damage and generating Crux.

Craft a precise Apocryphal rune, then propel it at yourself or an ally in front of you. The rune heals for 14175 Health and generates Crux.

Like the rune knights of old, formulate a shield that absorbs 12600 damage for 6 seconds. Consume Crux to heal yourself for 1200 Health, scaling off your Max Health, per Crux spent.

Cast forth a complex rune granting you and up to 5 group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.

Craft a defensive Apocryphal rune that deals 5250 Magic Damage, applies Minor Maim for 15 seconds, reducing their damage done by 5%, and generates Crux.

Heal yourself or an ally for 15750 Health.

Dredge up a resentful soul from beneath you to sacrifice as fuel for your attacks, granting you Major Berserk for 10 seconds, increasing your damage done by 10%. You also count as a corpse.

Blast an enemy with an explosive arrow, dealing 1393 Physical Damage, knocking them back 8 meters.

Stir a group of shalk that attack after 3 seconds, dealing 11340 Magic Damage to up to 3 enemies in front of you.

Slash an enemy with flame, dealing 5250 Flame Damage and an additional 10500 Flame Damage over 5 seconds.

Swell a healing forest at the target location, healing up to 3 of you and your allies for 42000 Health over 6 seconds.

Cloak yourself in shadow to become invisible for 3 seconds while immediately healing yourself for 10500 Health.

Rush an enemy and ram them, stunning them for 4 seconds.
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