Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases the amount of damage you can block from projectiles and ranged attacks by 14%.
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WITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases the amount of damage you can block from projectiles and ranged attacks by 14%.

Bind an enemy with chaotic magic, dealing 4639 Magic Damage over 20 seconds. Excess magic spills out from them, granting you Major Brutality , increasing your Weapon and Spell Damage by 20% for 20 seconds. You gain Major Brutality for a time after casting. Reduces the cost as the ability ranks up.
Morph of Entropy

While you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%.

Forcefully interfere with your target's train of thought, silencing and stunning them for 4 seconds. This ability cannot be dodged.

With Destruction Staff Equipped When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.

Companion blasts an enemy with magic, dealing 5562 Magic Damage. Flame Blast knocks them back 8 meters and stuns them for 2.5 seconds. Frost Blast taunts them for 15 seconds. Shock Blast deals an additional 2781 Shock Damage to all other enemies around them.

Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim , immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion. Converts the damage over time into a new effect based on your staff type.
Morph of Destructive Touch

Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3479 Magic Damage over 20 seconds. The initial hit always applies the element's status effect. Increases the range. Reduces the cost as the ability ranks up.
Morph of Destructive Touch

Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3474 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.

Violently drain the last spark of life from a corpse, dealing 6155 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery for 20 seconds, increasing Critical Chance by 12%. When the siphon ends the corpse explodes, dealing an additional 1799 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.
Morph of Shocking Siphon

Your next Heavy Attack within 10 seconds launches unstable magick that detonates after 2 seconds, dealing 17850 Daedric Damage to up to 3 enemies in the area. The delay is reduced by up to 1.5 seconds based on how long you charged the Heavy Attack, and the damage cannot be blocked or mitigated.

Radiant is the shield that pushes back the dark. While Sacred Ground is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to 3200 damage and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.

Increases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped.

Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent. New Effect: Dilation now claims ALL contiguous facets of the same type. Consumes 1 Magicka Charge.

Increases your experience gain with the One Hand and Shield skill line by 15%. Increases your gold gained by 1%.

Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.

Exhale a blast of draconic fire in front of you, dealing 1799 Flame Damage, applying the Burning status effect, and an additional 2994 Flame Damage over 10 seconds to enemies in your path. The initial hit liquifies the armor of your enemies, applying Major Breach to enemies for the duration, reducing Physical and Spell Resistance by 5948. Initial hit applies the Burning status effect and Major Breach .
Morph of Dragonfire Breath

While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 3271.

Command a cliff racer to dive bomb an enemy, dealing 2090 Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.

Companion unleashes a concentrated beam of divine energy at an enemy, dealing 20420 Magic Damage over 3 seconds. Used when the enemy is below 25% Health.

Slam an enemy with an upward swing, dealing 2760 Physical Damage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds. Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
Morph of Uppercut

WHILE YOU ARE EMPEROR Increases your Health, Magicka, and Stamina Recovery while in your campaign, depending on how many Home Keeps you own. 1 or less Keep: 50% 2 Keeps: 60% 3 Keeps: 70% 4 Keeps: 80% 5 Keeps: 90% 6 Keeps: 100%

Draw on your draconic blood to heal for 4132 Health, increasing by up to 50% additional healing based on your missing Health. This ability scales off your Max Health. You also gain Major Fortitude , increasing your Health Recovery by 30% for 20 seconds.

Launch yourself at an enemy, dealing 3574 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds.
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