Glacial Obstinance
Tap into the wellspring of permafrost's resolve. Upgrades Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
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Tap into the wellspring of permafrost's resolve. Upgrades Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.

Increases your chance to apply the Chilled status effect by 250% and increases its damage by 106 The damage increasing effect scales off the higher of your Weapon or Spell Damage.

Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 53% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health. At full Health the glyphic grants Major Protection , reducing damage taken by 10%. The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
Morph of Vitalizing Glyphic

CRIMINAL ACT Bare your fangs and gnash your teeth into an enemy while ripping back, dealing 1349 Physical Damage on the initial lunge and 1349 Bleed Damage while ripping out. Consumes a stack of Blood Hunger to increase the initial damage done by 25%. The second hit deals 125% more damage to enemies with less than 25% Health.

Companion provokes a spectral kagouti to charge and toss the enemy for 30677 Physical Damage, stunning them for 3 seconds. This ability deals 150% more damage to enemies below 25% Health.
Adds 20 minutes to the duration of any eaten food.

Reduces the effectiveness of snares applied to you by 4% for each piece of Light Armor worn. Reduces the cost of Sprint by 3% for each piece of Light Armor worn.

Call upon restoring spirits with your staff, healing you and your allies in the target area for 4632 Health over 10 seconds.

Call forth three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%.

Summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for 20 seconds, increasing your damage done with Necromancer abilities and damage over time effects by 15%. While active, your third cast of Flame Skull damages in an 6 meter area. Creates a corpse on death if you are in combat. Increases the duration. While active, your third Flame Skull deals damage in an area.
Morph of Sacrificial Bones

Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. Increases the health and damage of the atronach.
Morph of Summon Storm Atronach

Embrace the lotus blessing, causing your Light Attacks to restore 1500 Health and your fully-charged Heavy Attacks to restore 3450 Health to you or 2 nearby allies for 20 seconds. Upon activation you gain Major Savagery for 20 seconds, increasing Critical Chance by 12%. Heals two additional targets and increases the healing caused.
Morph of Lotus Flower

The twisting of seasons has tempered your will. Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.

When slotted on either bar, gain Major Savagery , increasing Critical Chance by 12%. Your Light and Heavy Attacks now generate a stack of Grim Focus, up to 10 times. Fully-charged Heavy Attacks grant two stacks. When at 5 or more stacks, you can consume 5 to fire a spectral arrow to deal 4182 Magic Damage and heal for 33% of the damage dealt, if you are in melee range.

Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 420 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect. Immobilizes enemies around you when cast and reduces the cost.
Morph of Impaling Shards

Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for 4791 Bleed Damage over 20 seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take 436 Bleed Damage every 2 seconds for the duration. You can only have one Growing Swarm active at a time. Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time.
Morph of Swarm

Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally.

Stolen items sold at a fence are worth 10% more. Does not apply to Laundering.

Removes 1 layer of soil or rock from a 1x1 area. Generates: 1 Intuition Maximum Intuition: 4.

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7324 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health. Damage shield absorbs more and has a higher capped value.
Morph of Conjured Ward

Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health. While active, whenever the shield absorbs damage, you restore 229 Magicka. Each piece of Light Armor worn increases the Magicka restored by 33%. This effect can occur up to 3 times. Restores Magicka whenever you absorb damage.
Morph of Annulment

You master the warp and weft of your very soul. When you restore Magicka or Stamina, your Weapon and Spell Damage increase by 284 for 10 seconds.

Companion focuses their magical energies inward, resetting the cooldown of all their other abilities.

Focus your spiritual devotion, healing you and nearby allies for 2614 Health. Affected targets gain Minor Expedition , increasing their Movement Speed by 15% for 10 seconds. Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.
Morph of Healing Ritual
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