Rune Prison
- Cost:
- 3,510Magicka
- Target:
- Enemy
- Duration:
- 3 seconds
- Maximum range:
- 28 meters
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
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Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

Craft a series of Apocryphal runes before launching them at a foe, dealing 696 Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast.

Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, Minor Protection is consumed to heal you for 2400 Health, scaling off your Max Health, and gain 3300 Armor and Crowd Control Immunity for 7 seconds. This immunity can occur once every 30 seconds. Coverts a portion of the healing into Armor and Crowd Control Immunity.
Morph of Runic Defense

Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health. Immobilizes nearby enemies.
Morph of Runic Defense

Craft a series of precise Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1161 Health three times and generate Crux. Each active Crux reduces the cost of this ability by 3%.

Like the rune knights of old, formulate a shield that absorbs 4800 damage for 6 seconds, scaling off your Max Health. The first time you take direct damage, the shield retaliates and deals 1782 Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent.

Increases the chance of extracting each type of Runestone by 10%.

Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.

Craft a rune that deals 1161 Magic Damage and heals you for 1707 Health, scaling off your Max Health. You apply Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, and healing you and your allies for 600 Health every 1 second when damaging them. The rune taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. Heal yourself and apply Minor Lifesteal .
Morph of Runic Jolt

Craft a defensive Apocryphal rune that deals 1161 Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.

Craft a defensive Apocryphal rune that deals 1161 Physical Damage. The rune steals 2200 Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor.
Morph of Runic Jolt

Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending , increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.

CRIMINAL ACT Summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and enhancing your necromantic energies for 10 seconds, increasing your damage done with Necromancer abilities and damage over time effects by 15%. Creates a corpse on death if you are in combat.

Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 37698 damage, scaling off your Max Health. When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds. Damage shield gains an increase in strength.
Morph of Gibbering Shield

Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health. Increases the duration and reduces the cost.
Morph of Blood Altar

Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality , increasing your Weapon and Spell Damage by 20% for 30 seconds. Also heals you and your allies. Heal is stronger for each enemy hit.
Morph of Drain Power

Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. When toggled off, you heal for 33% of the total Health cost you spent while active. Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.
Morph of Blood Frenzy

Casting an Animal Companions ability while are in combat generates 4 Ultimate. This effect can occur once every 8 seconds.

Companion ignites the fires of hate in an enemy's heart, dealing 2781 Magic Damage and taunting the enemy to attack them for 15 seconds. An ally targeting the enemy can activate the Savage Implosion synergy, causing the enemy to implode after 2 seconds dealing 2781 Magic Damage to them and other nearby enemies. Used when the enemy is not already taunted.

Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage and an additional 2869 Flame Damage over 22 seconds. The rune also deals additional damage over time.
Morph of Fire Rune

Bounty and Heat resulting from a witnessed Murder or Assault is reduced by 50%.

Companion uses a runic technique to taunt their enemy to attack them for 15 seconds, applying Minor Maim to them for 15 seconds, reducing their damage done by 5%. Used when the enemy is not already taunted.

Blast an enemy with an explosive arrow, dealing 1393 Physical Damage, knocking them back 8 meters.
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