Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by 4% for each piece of Heavy Armor worn.
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Increases the Magicka or Stamina your Heavy Attacks restore by 4% for each piece of Heavy Armor worn.

Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds. The wards also heal you and your group members for 5385 Health over 15 seconds. Shielded targets heal over time.
Morph of Barrier

Lob an explosive skull at an enemy, dealing 2159 Flame Damage. Every third cast of this ability deals 50% increased damage, creates a corpse near the initial enemy, and will bounce up to 2 times to other nearby enemies. The third cast of the skull will bounce to other nearby enemies.
Morph of Flame Skull

Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance , reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 436 Health every 1 second. The rune now heals allies inside for the duration, but the rune lasts half as long.
Morph of Circle of Protection

Rip and tear into an enemy with your fangs, dealing 1350 Physical Damage while applying Major Breach for 15 seconds and the Sundered status effect on the initial rip and 1350 Bleed Damage while tearing out, when it is done. The second hit deals 125% more damage to enemies with less than 25% Health and heals you for 3414, based off your Max Health. Consumes a stack of Blood Hunger to increase the healing done by 25%. The initial hit applies Sundered and Major Breach , while the second hit heals you. Blood Hunger applies to healing instead of damage.
Morph of Gnash

Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.

Focus your spiritual devotion, healing you and nearby allies for 2614 Health. You heal a single ally outside this ability's radius for an additional 2700 Health. You heal a single ally outside the ability's radius.
Morph of Healing Ritual

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health. The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Morph of Cleansing Ritual

Companion brands the earth underneath them with a rune of protection for 8 seconds. Standing within the rune reduces the damage they and their allies take by 20%. If the attacker is an Undead, Daedra, or Werewolf the rune reduces damage taken by an additional 20%.

CRIMINAL ACT Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds. Grants you a stack of Blood Hunger, which empowers Gnash and Claw Fury. Up to 12 nearby allies can activate the Feeding Frenzy synergy, which grants 6% damage done and Minor Force for 30 seconds, increasing Critical Damage by 10%. While slotted you gain Major Savagery .

Increases your Health, Magicka, and Stamina Recovery by 90.

Batter foes in an arc in front of you, dealing 9975 Physical Damage, knocking enemies back 4 meters, and stunning them for 3.5 seconds.

WHILE USING DUAL WIELD ATTACKS Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies.
Increases your Physical and Spell Resistance by 2600.
Increases your Weapon and Spell Damage by 258.

Turn into a living cyclone, dealing 13300 Physical Damage every 0.5 seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.

Companion swipes each hand, sending a massive wave of power to crash into enemies in front of them, dealing 4633 Magic Damage followed by a second wave after 0.5 seconds dealing 2317 Magic Damage. Enemies hit are knocked back and stunned for 2.5 seconds.

Slice into your enemy's life force, dealing 1799 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Max Health. Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance.
Morph of Death Scythe

Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration. This stun cannot be blocked. Deals damage when effect completes.
Morph of Rune Prison

Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 320 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.

Devise a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes between 2 to 10 meters and etching them with scrawled glyphs that deal 4785 Magic Damage over 18 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters. Places a rune under the target that deals damage and pulls nearby enemies after a delay.
Morph of The Imperfect Ring

Etch an incomprehensible rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This terror applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged.

Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20 seconds, increasing their damage taken by 5% and their Critical Damage taken by 10%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged. Applies Minor Brittle to the target.
Morph of Rune of Eldritch Horror

Etch a blasphemous rune on your enemy's mind, charming them after a 1 second delay for 4 seconds. This eldritch attraction causes them to move towards the player and applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the charm lasts for 8 seconds. This ability cannot be dodged. Charms the target and causes them to move towards you.
Morph of Rune of Eldritch Horror
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