Recipe Improvement
Allows the making of up to Champion 150 Recipes.
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Allows the making of up to Champion 150 Recipes.
Allows the use of Legendary (gold) Recipes.

Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Entering this vortex grants you and your allies Minor Courage , Minor Fortitude , Minor Intellect , and Minor Endurance , increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%. The vortex also heals you and your allies for 4632 Health over 20 seconds. Heals you and your allies in the area over time.
Morph of Arcanist's Domain

Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your Arcanist skills, and striking an enemy with one deals an additional 1161 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality , increasing your Weapon and Spell Damage by 20%. When dealing damage, restore Magicka and Stamina.
Morph of Tome-Bearer's Inspiration
Reduces the cost of all your abilities by 6%.

Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 3480 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery for 20 seconds, increasing Critical Chance by 12%. Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.
Morph of Sun Fire

Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition , Minor Endurance , and Minor Intellect , increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 436 Health to you and allies in the area every 1 second. Path also heals you and your allies and increases their Magicka and Stamina Recovery.
Morph of Path of Darkness

Increases your Health, Stamina, and Magicka Recovery by 15%.

Share your staff's life-giving energy, healing you or a nearby ally for 3476 Health over 10 seconds.

Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 826 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health. Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. This ability now applies a self heal.
Morph of Conjured Ward

The Alliance War rages on, and so must you. Rally your spirits, gaining Major Intellect and Major Endurance for 10 seconds, increasing your Magicka and Stamina Recovery by 30%.

Companion shares their staff's life-giving energy, healing themselves and a nearby ally for 5940 Health over 8 seconds.

When slotted on either bar, gain Major Savagery , increasing Critical Chance by 12%. Your Light and Heavy Attacks now generate a stack of Relentless Focus, up to 10 times. Fully-charged Heavy Attacks grant two stacks. When at 4 or more stacks, you can consume 4 to fire a spectral arrow to deal 4183 Disease Damage and heal for 33% of the damage dealt, if you are in melee range. Converts into a Stamina ability and deals Disease Damage. Reduces the cost and the amount of stacks needed.
Morph of Grim Focus

Channel the abyssal sea to coalesce a beam of restorative energy. The beam heals you and your allies in its path for 11308 Health over 4.5 seconds. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.

Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection , reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. Gain Major Protection after casting, reducing your damage taken.
Morph of Rite of Passage

Conjure an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice , reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. The totem can be summoned up to 28 meters away, and costs less.
Morph of Bone Totem

Slash enemies in front of you, causing them to bleed for 12949 Bleed Damage over 16 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect. Increases the duration.
Morph of Lacerate

Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.

CRIMINAL ACT Shred up to 6 enemies in front of you with wild abandon, dealing 2025 Physical Damage and an additional 4045 Bleed Damage over 10 seconds. Reduced to 2427 Bleed Damage over 6 seconds against players. The initial hit has a 15% chance of applying Sundered, while the damage over time has a 5% chance of applying Hemorrhaging.

Slice an enemy with both weapons to cause deep lacerations, dealing 719 Bleed Damage with each weapon and causing them to bleed for an additional 3479 Bleed Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. You also reduce their Movement Speed by 30% for 4 seconds. Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed.
Morph of Twin Slashes

Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5300 Magicka and Stamina for each ally you successfully resurrect. You restore Magicka and Stamina for each ally you resurrect.
Morph of Reanimate

Release residual fragments of fallen souls at the target location, healing you and your allies for 2400 Health. Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for 2392 Health over 5 seconds. Consuming a corpse also removes negative effects.
Morph of Life amid Death

Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude , Minor Endurance , and Minor Intellect , increasing your Health, Stamina, and Magicka Recovery by 15%. No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
Morph of Restoring Aura

Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage. Each time a ward dissolves, you restore 1500 Magicka. Each time a ward dissolves you restore Magicka.
Morph of Barrier
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