Crystal Shard
- Cost:
- 2,700Magicka
- Cast time:
- 0.8 seconds
- Target:
- Enemy
- Maximum range:
- 28 meters
Conjure dark crystals to bombard an enemy, dealing 2,404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
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Conjure dark crystals to bombard an enemy, dealing 2,404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.

After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
New effect: Encase your weapon in dark crystals, causing your next three Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor by 1000 for 5 seconds. The first hit deals 2,091 Physical Damage and the others deal 836 Physical Damage. You cannot conceal your presence while active.
Morph of Crystal Shard

Spin a shield of ice around you, absorbing up to 16528 damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate.

Spin a shield of ice around you, absorbing up to 24792 damage from 3 projectiles. Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing 1199 Frost Damage and stunning them for 3 seconds. Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate.
Morph of Crystallized Shield
Increases Critical Chance by 3% and damage done by 3%.

While you have a negative effect on you, your healing done is increased by 12%.

Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for 11684 Health over 4.5 seconds. The beam gradually grows stronger the longer you channel it, healing for up to 192% more at the end of its duration. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds. The beam gradually heals for more the longer you channel it.
Morph of Remedy Cascade

Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to successfully pickpocket by 5%.

This duel will be their last. For you, it's just another dance. Activating a Nightblade ability while bracing causes you to dodge attacks for 0.3 seconds. Whenever you dodge an attack, your attacker's psyche suffers, increasing their damage taken by 5% for 5 seconds, increasing to 20 seconds against monsters.

Command a cliff racer to dive bomb an enemy, dealing 2091 Bleed Damage immediately and then causing them to bleed for 2147 Bleed Damage over 10 seconds. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit.
Morph of Dive

WITH RESTORATION STAFF EQUIPPED Your fully-charged Heavy Attacks restore 30% more Magicka.

The cycle of life and death continues: you will live, others will die. Upgrades rank 2 of Reusable Parts to grant Cycle Unending for 25 seconds, increasing the potency of your damage done by 1% for every 1% Health you have more than your target. The damage bonus caps at 25%, or 10% against players.

Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2614 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and all other nearby enemies after 6 seconds. While the curse is active, your Daedric Summoning pets prioritize the target and deal an additional 50% damage to them. You can have only one Daedric Prey active at a time. Reduces the cost and your Daedric Summoning pets deal additional damage to the cursed target.
Morph of Daedric Curse

Reduce your damage taken by 5% while you have a Daedric Summoning ability active.

Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health. Converts the mines into protective wards that shield you or allies when they activate.
Morph of Daedric Mines

Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds. You place the mines at a target location instead of around you. The mines arm instantly.
Morph of Daedric Mines

Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health. Each piece of Light Armor worn increases the amount of damage absorbed by 6%. Each piece of Light Armor worn increases damage absorbed. Increases shield cap value.
Morph of Annulment

Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% while Bracing. This portion of the ability scales off your Max Health. While slotted on either bar, you gain Minor Protection , reducing your damage taken by 5%. No longer grants invisibility. Now heals over time based on your Max Health.
Morph of Shadow Cloak

Bargain with darkness to restore 10000 Health and 4500 Magicka instantly, and an additional 3000 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%. Increases the amount of Health and Magicka restored.
Morph of Dark Exchange

Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%. Converts Magicka into Health and Stamina instead. Reduces the cost and the time it takes the ability to restore resources.
Morph of Dark Exchange

Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.

Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage and increasing your damage done with class abilities by 5% for 10 seconds. Afflicts the target and enemies within 8 meters with Major Defile , reducing their healing received and damage shield strength by 12% for 4 seconds. Also grants you Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 150%. Reduces cost and applies Major Defile to the target and nearby enemies.
Morph of Solar Flare
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