Hasty Retreat
WITH BOW EQUIPPED Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.
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WITH BOW EQUIPPED Grants you Major Expedition for 4 seconds after you use Roll Dodge. Major Expedition increases your Movement Speed by 30%.

Curse an enemy with a destructive rune, dealing 3000 Magic Damage to the target and all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 3000 Magic Damage to the target and all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time. The curse will continue to haunt the enemy and explode a second time.
Morph of Daedric Curse

WITH BOW EQUIPPED Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by 5% for 5 seconds, stacking up to 5 times.

Companion upheaves a scorching cloud of ash at the target location for 8 seconds, reducing enemy Movement Speed by 70% and healing them and their allies for 1053 Health every 2 seconds.

Focus your spiritual devotion, healing you and nearby allies for 2614 Health.

Sprout a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3486 Health. An ally within the field can activate the Harvest synergy, healing for 3369 Health over 5 seconds.

Call upon restoring spirits with your staff, healing you and your allies in the target area for 4636 Health over 10 seconds. Increases your Magicka Recovery by 15 for each target affected, stacking up to 20 times. You gain Magicka Recovery for each target healed.
Morph of Grand Healing

Swell a healing forest at the target location, instantly healing the most injured friendly target for 2879 Health. The forest continues to heal you and your allies in the area for 958 every 1 second for 6 seconds. The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest. The healing over time will continue to heal you and your allies after leaving the area.
Morph of Secluded Grove

Your mastery of weaving fate and abyssal water increases your healing done by 4% for each active Crux.

Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. While the shield persists, the target is healed for 33% of the shield's remaining strength every second. Heals target based on the shield's strength every second it persists.
Morph of Steadfast Ward

Increase your Healing Received by 3% for each Bone Tyrant ability slotted.

Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%. Grants you Minor Mending after casting, increasing your healing done.
Morph of Malevolent Offering

Let the fire within draw heat to your heart, restoring 12% of your missing Magicka and Stamina and healing 2048 Health every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 2003 Flame Damage to nearby enemies. Adds a heal based on max Health.
Morph of Core of Flame

Rock and stone shield your heart, turning aside sharp blades and barbed words. Increases your Armor by 2974.

Throw out a protective flame for 15 seconds, healing you and allies inside for 620 Health every 1 second, scaling off your Max Health. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds. You gain Major Protection while inside, reducing damage taken by 10%. Enemies inside have their Movement Speed reduced by 70%. While inside, you gain Major Protection and enemies move slower. Healing now scales off Max Health. Reduces the cost as the ability ranks up.
Morph of Hearthfire

Throw out a kindled flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 434 Health every 1 second. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds.

Each piece of Heavy Armor does the following: Reduces damage taken from Martial attacks by 1% Increases the amount of damage blocked by 1% Increases damage done with Bash by 30 Reduces your damage taken while immune to crowd control by 1%

Each piece of Heavy Armor does the following: Increases damage taken from Magical attacks by 1% Reduces the Movement Speed bonus of Sprint by 1% Increases the cost of Roll Dodge by 3% Increases the size of your detection area while Sneaking by 10%

Removes 1 layer of dirt and rocks from up to a 3x3 area. The shovel only affects a single contiguous height of dirt and rocks. Costs 2 Intuition to use. Has a chance to consume no Intuition on use.

WITH A TWO-HANDED WEAPON EQUIPPED Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974.

WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Critically striking in any form grants you and your group Minor Savagery , increasing Critical Chance by 6% for 20 seconds.

Surprise an enemy with a deep lunge, dealing 1439 Physical Damage and afflicting them with Minor Maim , reducing their damage done by 5% for 15 seconds. You gain Minor Heroism , granting you 1 Ultimate every 1.5 seconds for 15 seconds. You gain Minor Heroism , increasing your Ultimate generation.
Morph of Low Slash


Fire a secret dagger from your sleeve at an enemy, dealing 1393 Physical Damage and granting you Major Brutality , increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
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