Transfer
Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.
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Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 3474 Bleed Damage over 20 seconds, and grants you Minor Force , increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.

Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 1742 Physical Damage. After 10 seconds the webs explode, dealing 2323 Poison Damage to enemies within. A ranged ally can activate the Spawn Broodling synergy on an affected enemy, dealing 2249 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 674 Physical Damage.

Fire cares not for love, or coin, or creed. It consumes. Dealing direct damage with an Ardent Flame ability causes the target to take 5% increased Flame Damage and reduces their Movement Speed by 30% for 5 seconds.

Twirl and throw an enchanted dagger at an enemy, which returns to you after a short delay and hits additional enemies in the path.

With Destruction Staff Equipped Fully-charged Inferno Staff Heavy Attacks deal an additional 4490 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.

Companion fires a burst of arrows to pin enemies in front of them, dealing 2781 Physical Damage and immobilizing them for 4 seconds.

Companion dazzles an enemy in a ball of magic, stunning them for 3 seconds.

Companion launches a trio of restorative runes at themselves or an ally, healing for 1766 Health three times. Used when Companion or an ally is below 75% Health.

Removes 3 layers of dirt or rock from a 1x1 area. Costs 2 Intuition to use. Can safely trigger Fissures to create explosive chain reactions.

Expose your enemies to unrelenting cold. Upgrades Chilled to also apply Major Brittle for 2.1 seconds, increasing their Critical Damage taken by 20%.

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance , reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. Upon activation, enemies in the area are feared for 4 seconds. Enemies in the initial area upon activation are feared.
Morph of Circle of Protection

Companion shrouds themselves in refreshing shadows, healing for 25% of their Max Health and becoming invisible for 3 seconds. Used when Companion is below 50% Health.

WHILE DUAL WIELDING Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657.

Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3474 Bleed Damage over 20 seconds.

Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition , increasing Movement Speed by 30% which persists for 4 seconds after leaving the path. Deals 376 Magic Damage to enemies in the target area every 1 second. Reduces the cost and the path affects a larger conal area and deals damage.
Morph of Path of Darkness

Imbue yourself with the magical runes of Ulfsild. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.

Surpass your limits in the fieldwork of battle. Upgrades rank 2 of Fated Fortune to also increase your damage done by 30%, halving against players, for the duration.

Forge defiant runic armor around you, granting 5% Block Mitigation and Major Resolve for 20 seconds, increasing your Armor by 5948 for 20 seconds. Consume Crux to gain 5% additional Block Mitigation per Crux spent. While the armor persists, taking damage applies Minor Breach , reducing the Armor of your attacker by 2974 for 6 seconds. Gain bonus Block Mitigation and consume Crux to increase the bonus.
Morph of Fatewoven Armor

Activating a synergy restores 4% of your Max Health, Stamina, and Magicka. Current Bonus: 640 Health, 552 Stamina, and 480 Magicka.

Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped.

While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 155.

While you are at Vampire Stage 3 or higher Reduces your damage taken by up to 15% based on your missing Health. Current bonus: 1%

Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
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