Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
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Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.

Increases Max Health by 3% and decreases ability cooldowns by 3%.

Seed a large area of mushrooms in front of you, healing you and your allies for 2700 Health. Heals for 15% more on allies that are within 8 meters of you. Converts into a Stamina ability. Allies near you are healed for more.
Morph of Fungal Growth

Burn an enemy from the inside with soulfire, dealing 20396 Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. This ability is considered direct damage. Increases the duration of the channel and number of ticks.
Morph of Soul Strike

Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 8 seconds. Also afflicts the enemy with Major Defile , reducing their healing received and damage shield strength by 12%. While slotted on either bar, any time you kill an enemy you gain 10 Ultimate. Also afflicts the enemy with Major Defile . While slotted on either bar, gain Ultimate whenever you kill an enemy.
Morph of Death Stroke

Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.

Let the fire within draw heat to your soul, restoring 12% of your missing Magicka and Stamina every 2 seconds over 4 seconds. Much of this heat is drawn from enemies around you. Those that are casting are interrupted, set Off Balance, and stunned for 2 seconds. When this ability completes, you release this heat as a blast of fire that deals 2760 Flame Damage to nearby enemies. Initial hit interrupts enemies that are casting. Final explosion damage increased.
Morph of Core of Flame

WHEN SOUL ABILITY IS SLOTTED When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.

Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9379 Health over 4 seconds. You and your allies will also receive Major Vitality , increasing your healing received and damage shield strength by 12% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused. Heals you and your allies instead of damaging and stunning enemies.
Morph of Soul Shred

Increases your healing done by 3% for each Siphoning ability slotted.

Lay claim to enemy souls, dealing 2315 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies. Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
Morph of Soul Trap

Burn an enemy from the inside with soulfire, dealing 14807 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. This ability is considered direct damage.

Allows you to revive once every 1 hour without spending a Soul Gem.

Ravage nearby enemies' souls with a night rune, dealing 3600 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 627 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused. Heals for half the initial damage caused. Tether to enemies hit, dealing constant damage and healing for damage caused.
Morph of Soul Shred

Lay claim to an enemy's soul, dealing 4632 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.

Companion hurls a barrage of spears made of radiant light at all targets in front of them, dealing 2723 Magic Damage and knocking them down for 4 seconds. This attack ignores the enemy's Resistances.

Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 166 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

WHEN ACTIVATING AN AEDRIC SPEAR ABILITY Gain Minor Berserk and Minor Protection for 6 seconds, increasing damage done and reducing damage taken by 5%.

15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.

Increases your Spell Resistance by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by 130.

When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage. This effect scales off your highest offensive stats.

When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage.
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